Genesis AI

Training / AI Infrastructure

Genesis AI  •  London, GB (Onsite)  •  11 hours ago
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Job Description

What You’ll Do

  • Drive down wall-clock time to convergence by profiling and eliminating bottlenecks across the foundation model training stack stack, from data pipelines to GPU kernels
  • Design, build, and optimize distributed training systems (PyTorch) for multi-node GPU clusters, ensuring scalability, robustness, and high utilization
  • Implement efficient low-level code (CUDA, cuDNN, Triton, custom kernels) and integrate it seamlessly into high-level training frameworks
  • Optimize workloads for hardware efficiency: CPU/GPU compute balance, memory management, data throughput, and networking
  • Develop monitoring and debugging tools for large-scale runs, enabling rapid diagnosis of performance regressions and failures

What You’ll Bring

  • Deep experience in distributed systems, ML infrastructure, or high-performance computing (8+ years)
  • Production-grade expertise in Python
  • Low-level performance mastery: CUDA/cuDNN/Triton, CPU–GPU interactions, data movement, and kernel optimization
  • Scaling at the frontier: experience with PyTorch and training jobs using data, context, pipeline, and model parallelism
  • System-level mindset with a track record of tuning hardware–software interactions for maximum utilization
Genesis AI

About Genesis AI

Genesis AI is a global full-stack robotics company building general-purpose robots with human-level intelligence and capabilities. Led by a world-class team obsessed with excellence at every level, Genesis AI is pushing the boundaries of robotics and AI to unlock a new era of human productivity.

We are a new generation of robotics builders, united by a shared mission to push the boundaries of physical AI. Our team brings together the minds behind many of the most significant advances in robotics and AI in recent years — spanning the full stack.

We introduced generative simulation, created foundational platforms such as Genesis, Jiminy, Flightmare, GVBD Voxels, and invented the IPC algorithm. We led the development of the first multimodal models at Mistral AI and Apple Intelligence. We co-created UMI and Diffusion Policy, pioneered reinforcement learning frameworks for superhuman drone racing, and scaled robotic data systems at NVIDIA GR00T. We built cross-platform GPU compilers such as VeriGPU, DeepCL, Coriander, and the original PyTorch. We also built industry-leading rendering engines at Google, Epic and Unity. Now, we’ve come together at Genesis AI to close the loop, and build what’s next.

Industry
Architecture & Engineering
Company Size
51-200 employees
Headquarters
Unknown
Year Founded
Unknown
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