
Position – Tools Programmer Intern
We are looking for a Tools Programmer Intern to join our Tools Team dedicated to asset pipelines and game creation workflows. The tools programmer intern will gain exposure to a wide variety of tools involved in game creation such as Unreal, Blender and others, and collaborate with artists, animators, technical artists, and programmers to develop and improve production workflows.
Reporting
The Tools Programmer Intern will report to a Senior Tools Programmer.
Responsibilities and Duties
Develop usability features and automated helpers to improve and enhance creative workflows.
Work with artists and users to gather requirements and troubleshoot issues.
Participate in code reviews, write documentation and implement unit tests.
Minimum Qualifications
Familiarity with either Python, C++ or Rust.
Experience with GUI frameworks such as Slate (Unreal), Blender GUI Framework, Qt, IMGUI, WPF or similar.
Ability to debug and troubleshoot issues with debugging tools and techniques.
Preferred Qualifications
Familiarity with the Unreal Engine Editor or Unity.
Familiarity with Digital Content Creation tools such as Blender 3D, Maya, Houdini, Photoshop etc.
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Poste - Stagiaire en Programmation Outils
Nous recherchons un·e stagiaire en Programmation Outils pour rejoindre notre équipe Outils dédiée aux pipelines d'assets et aux workflows de création de jeux. Vous serez exposé·e à une grande variété d'outils impliqués dans la création de jeux tels qu'Unreal, Blender et autres, et collaborerez avec des artistes, des animateur·trice·s, des artistes techniques et des programmeur·euse·s pour développer et améliorer les flux de production.
Rapport
Le·a Stagiaire en Programmation Outils relèvera d’un·e Programmeur·euse Outils Senior.
Responsabilités et tâches
Développer des fonctionnalités d'utilisabilité et des aides automatisées pour améliorer et renforcer les flux de travail créatifs;
Travailler avec les artistes et les utilisateur·trice·s pour recueillir les besoins et résoudre les problèmes;
Participer à des revues de code, rédiger de la documentation et mettre en œuvre des tests unitaires.
Qualifications recherchées
Familiarité avec Python, C++ ou Rust;
Expérience avec les frameworks GUI tels que Slate (Unreal), Blender GUI Framework, Qt, IMGUI, WPF ou similaire;
Capacité à déboguer et à résoudre les problèmes à l'aide d'outils et de techniques de débogage.
Qualifications souhaitées
Familiarité avec l'éditeur Unreal Engine ou Unity;
Familiarité avec les outils de création de contenu numérique tels que Blender 3D, Maya, Houdini, Photoshop, etc.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

Want to take your career to the next level? Search open job vacancies at any of the Sony Interactive sites by visiting playstation.com/careers/
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