IO Interactive is seeking a talenteda Tools Programmer to join our Backbone team and build the tech that powers our games. You'll develop and maintain Blender pipelines and tooling for our proprietary Glacier engine, working across multiple AAA projects. Your mission: create robust, user-friendly workflows that help artists, designers, and developers move faster and deliver world-class gameplay.
What you will do:
Develop, maintain, and evolve our Blender pipeline and tooling ecosystem for the Glacier game engine, serving as the studio's primary Blender technical expert
Work closely with artists, designers, and technical users to understand real production needs and translate them into efficient, streamlined workflows
Customize, extend, and integrate DCC-related tools and pipelines to support project-specific requirements
Build intuitive, user-friendly interfaces that enable content creators to work efficiently across Glacier and external DCC environments
Integrate tools and pipelines with version control systems to ensure smooth collaboration across teams
Stay informed about emerging technologies in DCC tools, engine tooling, and workflow automation—bringing valuable insights into the evolution of Glacier's tool ecosystem and sharing Blender expertise with the DCC tools team
Maintain a high standard of quality through robust testing, performance considerations, and secure coding practices
Continuously refine and improve tools in response to user feedback, production demands, and pipeline evolution
Who you are
Deep expertise in Blender (Python API, add-ons, workflows) and solid knowledge of other major DCCs (Maya, MotionBuilder)
Advanced understanding of interchange formats (FBX, USD) and their SDKs
Experienced in the gaming industry, particularly in roles involving tools, editor development, or DCC pipeline integration
Proficient in Python, with strong skills in code architecture and scalable tool design
Knowledge of C++ is an advantage, particularly for Blender native plugin development or contributions to Blender source code
Experience building UIs using Blender's UI framework and/or Qt (PySide) is preferred
Able to break down tasks, provide accurate estimates, and contribute effectively to planning and assessments
A strong collaborator and communicator who can uncover and interpret the real needs of content creators
Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

IO Interactive is a 25-year old, AAA independent game studio, creators of HITMAN, Kane & Lynch, Mini Ninjas and Freedom Fighters. We are currently working on 007 First Light, Project Fantasy, and continue to develop Glacier, our award-winning game engine.
We are a diverse team of designers, producers, artists, programmers and operations supporters from 40+ different nationalities, working on cutting-edge technology and state-of-the-art game design.
The creative teams involved in producing our games are supported by our tech department, which delivers our own Glacier engine, and the incubation department, which helps the team to prototype new and exciting features, game mechanics, or even brand new IPs.
We know that the gaming world is in constant change – and so is IOI - but no matter what we do, we can assure you that it will not be boring.
IO Interactive was established in September 1998. The IO Interactive technology team consists of programmers, software engineers and mathematicians with considerable experience in game programming and 3D graphics. Graphic designers, artists and animators are recruited from the game and entertainment industry, as well as the best art schools from all over the world.
IO Interactive has studios in Copenhagen, Malmö, Barcelona, Istanbul, and Brighton.