IO Interactive is seeking a passionate and dedicated Tools Programmer to join our Backbone team and help evolve the technology that powers our games. As part of the team behind our proprietary Glacier engine, you will play a direct role in shaping the tools and workflows used daily by designers, artists, sound designers, producers, and other content creators across multiple studios.
This position is ideal for someone who truly loves building tools - someone who finds purpose in improving how others work and who is motivated by delivering polished, intuitive, and highly performant user experiences. Our users are primarily located across CPH, SEM, and BCN, but our role is open in all our 5 studios. Success in this role requires a proactive, communicative mindset and a strong ability to stay connected with users, even when collaborating across studios.
As part of the Tools team, you will shape the future of the Glacier editor - our proprietary WYSIWYG environment - by designing and implementing improvements that empower content creators to work more efficiently. You will work closely with both designers and end users, translating real production needs into well‑crafted, high‑impact tooling. You’ll join a group of highly skilled programmers who care deeply about great UX, thoughtful software design, and building the systems that bring extraordinary games to life.
What you will do:
On the Tools team, you will design and implement improvements to the Glacier editor - our proprietary WYSIWYG editor - and associated tools, with a focus on creating intuitive, responsive interfaces that allow content creators to work efficiently on building our games.
You will collaborate closely with both designers and end users across multiple disciplines, translating their production needs into polished, performant tooling.
You get to work on a team of highly skilled programmers who share a passion for games, great UX, and thoughtful software design.
Who you are:
Strong knowledge of C# and C++ with solid code design principles. Hands-on experience with WPF or other UI frameworks is expected, and a genuine interest in exploring new interface technologies is a plus.
A keen eye for detail and a passion for delivering polished, performant user experiences. You care about the pixels as much as the code behind them.
Comfortable collaborating across disciplines, whether that means working closely with designers to refine a visual concept or sitting down with end users to uncover what they truly need.
Ability to break down and estimate your own tasks, and contribute constructively when assessing the work of others.
Strong communication skills and a collaborative mindset, and we hope you thrive in a team where ideas flow freely between design, development, and product.
Bachelor's in Computer Science or equivalent. A Master's degree is an advantage.
Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul, and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office and connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people, and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially, though, we’re all one team. We value the work and impact that each person brings to the table, and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 50 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

IO Interactive is a 25-year old, AAA independent game studio, creators of HITMAN, Kane & Lynch, Mini Ninjas and Freedom Fighters. We are currently working on 007 First Light, Project Fantasy, and continue to develop Glacier, our award-winning game engine.
We are a diverse team of designers, producers, artists, programmers and operations supporters from 40+ different nationalities, working on cutting-edge technology and state-of-the-art game design.
The creative teams involved in producing our games are supported by our tech department, which delivers our own Glacier engine, and the incubation department, which helps the team to prototype new and exciting features, game mechanics, or even brand new IPs.
We know that the gaming world is in constant change – and so is IOI - but no matter what we do, we can assure you that it will not be boring.
IO Interactive was established in September 1998. The IO Interactive technology team consists of programmers, software engineers and mathematicians with considerable experience in game programming and 3D graphics. Graphic designers, artists and animators are recruited from the game and entertainment industry, as well as the best art schools from all over the world.
IO Interactive has studios in Copenhagen, Malmö, Barcelona, Istanbul, and Brighton.