Technical Artist (Malta/Remote)

Mosta, MT (Remote)  •  2 months ago
Apply
AI can make mistakes so check important info. Chat history is never stored.

Job Description


  • Malta or remote, fulltime

YOUR
RESPONSIBILITIES:


  • Work closely with Tech and Art departments and act as a
    link to ensure that there is proper communication and understanding between
    them.
  • Lead the RnD together with the other
    Technical Artists for all tech art subjects of the given projects, looking ways
    to improve Art pipelines and the artistic quality bar.
  • Actively work with all departments to
    ensure that the overall performance of the given project is up to target, while
    preserving as much as possible the visual bar that is set.
  • Create shaders in node-based tools like
    Unreal’s Material Editor and Unity’s Shader Graph.
  • Create any support meshes, textures and
    masks you might need in the shader creation process.
  • Support Art with the use
    of visual scripting (ex. Unreal’s Blueprints), to assist with any basic
    functionality that is needed for any given art asset.
  • Test
    often the builds of the game in question, always on platform, to ensure what is
    seen in Engine is accurately depicted in build.
  • Help Art department leads to ensure that all
    pipelines that are set, are followed through development by the artists.
  • Proactively
    seek out opportunities to identify and deal with issues before they arise.
  • Buy
    into the established art vision of the game and ensure this is delivered in its
    entirety.
  • Serve as Mentor for less experienced
    Technical Artists and help them evolve their skills.

 REQUIRED QUALIFICATIONS:

  • 2.5+
    years of professional experience as a Technical Artist in the Games Industry,
    with at least 1 game released.
  • Thorough
    knowledge of Unreal game engine.
  • Sufficient
    knowledge of tools like 3d Studio Max or Maya, Photoshop.
  • Knowing
    when to ‘throw something together’ for prototyping, when you need to sacrifice
    quality for time and when it is time to polish.
  • Love
    to collaborate and to work within a team. Willing to provide and accept
    direction and the ability to embrace change.
  • Love
    playing and creating games, while thinking how to take them to the next level.
  • Strong
    written and verbal communication skills.

BONUS QUALIFICATIONS:

  • Experience
    with any commonly used code-based shader creation language.
  • Experience
    with developing and releasing game(s) on consoles.
  • Experience
    with any proprietary game engines and/or Unity.
  • Experience
    with tools and pipelines of Animation, enough to assist Technical Animators
    wherever is needed.
Company

About Company

Industry
Unknown
Company Size
Unknown
Headquarters
Unknown
Year Founded
Unknown
Website
Unknown
Social Media
Unknown