Rivet Industries

System Software Engineer, Graphics & Camera Pipeline

Rivet Industries  •  $200k - $275k/yr  •  San Jose, CA / Bellevue, WA (Onsite)  •  1 month ago
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Job Description

About Rivet

Rivet is an American company building integrated task systems — fusing hardened hardware with software, sensors, AI, and networking — for industrial workforces and defense personnel. We create capabilities that multiply the effectiveness of every individual and withstand the world’s toughest environments.

We serve the people who build, operate, maintain, and defend our way of life. From technicians and engineers to first responders and service members, they embody the hard work, ingenuity, and meritocratic values that drive Western prosperity. Yet too often they are forced to rely on outdated tools that fail under modern pressures. Rivet exists to reset that priority.

At Rivet, you’ll join a mission-driven team that fuses disciplines to deliver decisive outcomes where they matter most. Whether shaping our technology, strengthening our partnerships, or building our culture, every role here contributes to equipping the front lines with the modern systems they deserve.

EOE

Work Authorization Requirement: Due to the nature of our business and compliance with federal regulations, all candidates must be a "U.S. Person". Upon hire, you will be required to provide documentation verifying your status as a U.S. Citizen, a lawful permanent resident, or a protected individual under 8 U.S.C. 1324b(a)(3).

Role: System Software Engineer, Graphics & Camera Pipeline

Location: San Jose or Bellevue

Compensation*: $200,000-$275,000 + benefits

At Rivet,we’rebuilding systems that fusesensor data with real-time digital overlays. This role sits at the core of that experience.We’relooking for a system software engineer whooperatesat theintersectionoffirmware, OS, and real-time graphics—someone who can take raw camera input, move it efficiently through the system, and enable low-latency reprojection andrenderingfor mixed reality applications. Ifyou’veworked on platforms like gaming consoles, AR/VR devices, or GPU-driven systems,you’llfeel at home here.

The quality, latency, and reliability of our mixed reality experience depend directly on the systems you build.You’llbe working on the hardest technical problems in the stack—and your work will be visible in every frame.

Responsibilities

  • Own theend-to-end camera and graphics pipeline, from sensor input torenderedoutput
  • Build andoptimizelow-latency data pathsfor camera ingestion, processing, and reprojection
  • Work acrossLinux and Android system layers(kernel, HAL, system services) to support real-time imaging workloads
  • Interface directly with hardware (cameras, GPUs, sensors) to bring up and debug drivers and data flows
  • Design and implementefficient memory, buffer, and synchronization strategies(e.g., zero-copy pipelines, DMA, GPU interop)
  • Enablemixed realityrenderingpipelines, aligning real-world imagery with virtual overlays
  • Debug and resolve complex system-level issues across firmware, OS, and application layers
  • Partner closely with hardware,perception, and application teams to ship performant, reliable systems

Role Requirements

  • 5+ years of experience insystem software, graphics, or camera pipelines
  • Strong experience withLinux and/or Android at the system level(kernel, drivers, HALs, AOSP)
  • Deep understanding ofcamera systems(ISP pipelines, frame timing, synchronization, calibration)
  • Experience withgraphics and GPU pipelines(OpenGL, Vulkan, CUDA, or similar)
  • Familiarity withreal-time or low-latency systems, including profiling and performance optimization
  • Experience working close to hardware:device drivers, memory management, and I/O subsystems
  • Ability to debug across the stack—from firmware to user-space

Preferred Qualifications

  • ExperiencedevelopingARorVR platforms(XR platforms a plus)
  • Experience withcomputer visionor camera intrinsic& extrinsic calibration
  • Experience withmulti-camera systems, sensor fusion, or reprojection techniques
  • Experience with game engines or real time interactive simulationsa plus
  • Familiarity withzero-copy architectures, hardware buffers, and GPU/CPU synchronization
  • Exposure tomobile,embedded or resource-constrained systems (thermal, power, compute limits)
  • Knowledge of digital display standards(MIPIorequivalent, video timings, color spaces)

*Total compensation may vary within this range and is determined by years and level of relevant experience, job-related skills, education, and other factors. In addition to base salary, this role may be eligible for equity grants and other forms of compensation. Eligible employees also receive a competitive benefits package, including unlimited PTO.

Rivet Industries

About Rivet Industries

We are an American company developing purpose-built tools for industrial workforces and defense personnel. In an era when skilled workers are retiring and global competition calls for data-driven action, we aim to multiply the effectiveness of every individual. We stand for renewed frontline grit, elevated for decisive action in all conditions.

Industry
IT & Software
Company Size
11-50 employees
Headquarters
Washington, District of Columbia
Year Founded
2024
Website
rivet.us
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