IGT

Spine Animator III

IGT  •  Belgrade, RS (Onsite)  •  12 days ago
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Job Description

IGT: Where Innovation Meets Entertainment —Worldwide

IGT is redefining the future of gaming and digital entertainment on a global scale. With the recent union of IGT Gaming & Digital and Everi, we’ve created a powerhouse spanning gaming, digital experiences, and fintech solutions

From the casino floor to mobile platforms, we deliver engaging, responsible, and unforgettable gaming experiences, powered by advanced technology, deep player insights, and a relentless drive to innovate. Whether it’s spinning reels, placing bets, or enabling secure payments, our solutions bring entertainment to life.

With 7,000+ employees in more than 100 countries, we’re truly global, with strong local roots. Our teams work hand-in-hand with regulators, governments, and partners to ensure compliance while continuously pushing the boundaries of what’s possible.

If you’re ready to shape the future of entertainment and gaming, your next big move starts here

Learn more at www.igt.com or www.everi.com

The P3 Animator is responsible for producing high-quality 2D animations for player-facing gamification features and interactive UI components. The role is focused primarily on Spine animation, with responsibility for bringing illustrated assets to life in a performant, production-ready format suitable for real-time use in games and engagement platforms.

· This role works closely with illustrators, UI/UX designers, front-end developers, and product teams to ensure animations are aligned with product specifications, technical constraints, and delivery timelines. Experience in iGaming or real-time game animation is strongly preferred.

Responsibilities

Create and implement 2D animations using Spine for gamification features, mini-games, UI widgets, and interactive elements.

· Animate characters, UI elements, effects, and transitions based on provided illustrations and design specifications.

· Prepare animation assets optimized for real-time rendering, performance, and memory constraints.

· Collaborate with illustrators to ensure assets are animation-ready (rigging, layering, naming conventions).

· Work with front-end developers to support correct animation integration, states, triggers, and transitions.

· Iterate on animations based on product, design, and technical feedback.

· Ensure animation quality, consistency, and alignment with established visual and motion guidelines.

· Support delivery planning by providing estimates and input on animation scope and complexity.

· Maintain and update animations across multiple markets, skins, and configurations where required.

Qualifications

Required Skills & Experience

· Strong hands-on experience with Spine (Esoteric Software) in production environments.

· Solid background in 2D animation principles (timing, easing, anticipation, mesh deformation, loops).

· Experience animating UI elements and characters for games or interactive products.

· Ability to work with layered illustration files and structured asset pipelines.

· Understanding of real-time animation constraints (state machines, atlases, draw calls).

· Experience working in cross-functional teams with designers and developers.

· Portfolio demonstrating Spine-based animation work (game or real-time focused).

Collaboration & Process

· Works closely with the Creative Director, UI/UX designers, illustrators, and front-end developers.

· Deliver animation assets that are production-ready, performant, and aligned with product specs.

· Operate with minimal supervision on assigned animation tasks.

· Meet agreed delivery timelines and support predictable execution.

· Actively collaborate across design, product, and engineering functions.

· Maintain a consistent animation quality bar across all assigned features.

Nice to Have

· Experience with After Effects, Animate, or similar tools for motion design or prototyping.

· Prior experience in iGaming, casual games, or social games.

· Familiarity with exporting animations for web or game engines (e.g. JSON, sprite sheets).

· Experience working with layouting tools or in-house UI assembly tools.

· Basic understanding of front-end or game engine animation integration workflows.

Keys to Success

• Building collaborative relationships
• Decision making
• Drive results
• Foster innovation
• Personal energy
• Self-leadership

#LI-KG1

IGT is committed to sustaining a workforce that reflects the diversity of the global customers and communities we serve, and to creating a fair and inclusive culture that enables all our employees to feel valued, respected and engaged. IGT is an equal opportunity employer. We provide equal opportunities without regard to race, color, religion, gender, sexual orientation, gender identity, gender expression, pregnancy, marital status, national origin, citizenship, covered veteran status, ancestry, age, physical or mental disability, medical condition, genetic information, or any other legally protected status in accordance with applicable local, state, federal laws or other laws. We thank all applicants for applying; however, only those selected to interview will be contacted.

All IGT employees have a role in information security. Annual training will be assigned and required as appropriate.

IGT

About IGT

IGT is a leading global provider of gaming, digital and financial technology solutions, formed through the combination of International Game Technology PLC’s Gaming & Digital Business and Everi Holdings Inc. IGT’s offering spans gaming machines, game content and systems, iGaming, sports betting, cash access, loyalty and player engagement solutions, enabling it to deliver integrated, customer-centric experiences across land-based and digital environments. Organized into Gaming, Digital and FinTech business units, IGT drives innovation, efficiency and value for casino, digital and hospitality operators worldwide. The company is headquartered in Las Vegas.

Industry
IT & Software
Company Size
10,000+ employees
Headquarters
Las Vegas, NV
Year Founded
Unknown
Website
igt.com
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