Resolution Games

Site Reliability & DevOps Engineer

Resolution Games  •  Stockholm, SE (Onsite)  •  2 hours ago
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Job Description

Our games run on infrastructure that has to work - at scale, under pressure, with real players on the other end. If you're the kind of engineer who gets quietly annoyed when something could be more reliable, more automated, or more elegant, and then actually goes and fixes it, this might be the right role for you.

About the role

You'll be a key part of building and maintaining the cloud infrastructure that powers our games. Working closely with our client and backend developers, you'll make sure our services are scalable, secure, and running smoothly - so our game teams can focus on making great games rather than fighting fires.

This is a hands-on role. You'll design and own infrastructure, build CI/CD pipelines, develop microservices, and drive automation across the stack. You'll also work directly with game teams to support releases and live operations - which means you'll need to be comfortable operating across disciplines, not just inside a silo.

What you'll be doing

• Design, implement, and maintain infrastructure for our backend services and tools

• Deploy and monitor backend services, managing performance and minimising downtime

• Develop and maintain scalable microservices to support game functionality and growth

• Build, implement, and optimise CI/CD pipelines for reliable software delivery

• Drive automation across infrastructure to increase speed and reduce manual work

• Support game teams with tooling and documentation for releases and live operations

What we need from you

• Proven hands-on experience as an SRE or DevOps engineer – you will be taking over from our sole responsible and leading the space in the studio.

• Strong infrastructure and networking knowledge: DNS, VPCs, firewalls, VPNs, load balancers, certificate management, and Kubernetes ingress

• IAM and security experience: OAUTH, SAML, and federated identity management in GCP and AWS

• Hands-on experience with: Terraform, GKE/EKS, Packer, Git, ArgoCD, Grafana, GCP Monitoring, BigQuery

• Experience with CI/CD and development tools: GitHub Actions, Slack, Unity SCM or similar

Useful but not required

• Strong scripting or programming background - C#, Rust, Python or similar

• Experience in game development or the games industry

• Familiarity with the specific requirements of AR and VR games

• Experience driving security initiatives

• Willingness to pick up new tools: Rust, PowerShell, Agones/Open-Match

Who you are

You are proactive and collaborative - you spot problems before they become incidents and you build solutions that others can use, not just workarounds that only make sense to you. You work well with cross-functional teams and you are comfortable explaining technical decisions to people who are not engineers. You care about doing things properly but you also know when good enough is the right answer.

Who we are

Resolution Games is a Stockholm-based games studio with a proven track record creating immersive gaming experiences. We got our start in VR and AR and still believe spatial gaming is where the most interesting things are happening - but our work now spans PC, console, and beyond. As players and developers, we have spent years putting our energy into making the most of new platforms: creating positive first experiences for someone stepping into XR for the first time, and building deep, replayable games that keep enthusiasts coming back for more.

We are looking for someone who wants a unique opportunity and enjoys collaborating. Someone who wants to be part of a team raising the bar and creating a new set of standards. Our colleagues have can-do attitudes and appreciate a small studio culture. Even though we have grown, we continue to work in small teams, experiment, and tackle complex challenges. We value having every voice heard and seek out diversity, equity, and inclusion in everything we do. We believe in team over the individual, a great mix of freedom with responsibility, and that people should always come before the process. P.S. Employee stock options are available.

How we work

We are an office-first studio. We think being in the same room makes the work better and the team stronger - and honestly, it shows in what we build. We are flexible on start and finish times, and the occasional work-from-home day is part of life.

Sound like you?

We will start looking at applicants on a rolling basis from early August, so if you are interested, apply now and we will be in touch then.

Team Resolution Games

Resolution Games

About Resolution Games

Resolution Games is about more than just creating incredible games. We create virtual games that have real impacts on real people by connecting friends new and old all over the world, allowing them to get out of their seats and move around and engage in real adventures of all kinds.

The studio’s titles across existing and emerging platforms, from PC to XR, rank among the top-rated and most downloaded games in the space and illustrate the innovative and immersive ways the studio is constantly pushing the boundaries of what is possible. The work that we do in our games like Demeo, Game Room, Racket Club, Ultimechs, Blaston, Bait!, Acron: Attack of the Squirrels! and Cook-Out: A Sandwich Tale drive real innovations that are clearing the path for novel XR use cases.

Industry
Arts & Entertainment
Company Size
51-200 employees
Headquarters
Stockholm, SE
Year Founded
2015
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