Genesis AI

Simulation Infrastructure

Genesis AI  •  London, GB (Onsite)  •  10 hours ago
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Job Description

What You’ll Do

  • Build core simulation-centered infrastructure for robotics model development, evaluation, and iteration.
  • Design scalable systems for creating, running, and managing diverse simulation workloads across tasks, environments, and robots.
  • Develop reusable environment frameworks, task interfaces, and tooling that make simulation workflows more reliable and observable.
  • Work with the policy training team to bridge the sim-to-real gap
  • Develop a real-to-sim pipeline in collaboration with the asset generation team
  • Collaborate with a team of driven individuals committed to building general-purpose Physical AI

What You’ll Bring

  • Passion for your craft and demonstrated excellence in physics simulation engineering
  • Exceptional ownership and initiative: finding and solving problems independently
  • Extensive experience in physics simulation, with a preference for expertise in rigid body simulation and FEM
  • Insights and requests from a robotic researcher/engineer’s perspective for improving user experience
  • Proficiency in CUDA and GPU programming

Bonus Points

  • Built closed-loop or log-replay evaluation at scale.
  • Experience with robotics simulation tools such as genesis-world, Isaac Sim, MuJoCo, Newton, Drake, Gazebo, or similar platforms.
  • Experience with synthetic data, scene generation, asset pipelines, sim-to-real, or robotics benchmarks.
  • Experience with robot manipulation, mobile manipulation, humanoids, or embodied AI systems.
Genesis AI

About Genesis AI

Genesis AI is a global full-stack robotics company building general-purpose robots with human-level intelligence and capabilities. Led by a world-class team obsessed with excellence at every level, Genesis AI is pushing the boundaries of robotics and AI to unlock a new era of human productivity.

We are a new generation of robotics builders, united by a shared mission to push the boundaries of physical AI. Our team brings together the minds behind many of the most significant advances in robotics and AI in recent years — spanning the full stack.

We introduced generative simulation, created foundational platforms such as Genesis, Jiminy, Flightmare, GVBD Voxels, and invented the IPC algorithm. We led the development of the first multimodal models at Mistral AI and Apple Intelligence. We co-created UMI and Diffusion Policy, pioneered reinforcement learning frameworks for superhuman drone racing, and scaled robotic data systems at NVIDIA GR00T. We built cross-platform GPU compilers such as VeriGPU, DeepCL, Coriander, and the original PyTorch. We also built industry-leading rendering engines at Google, Epic and Unity. Now, we’ve come together at Genesis AI to close the loop, and build what’s next.

Industry
Architecture & Engineering
Company Size
51-200 employees
Headquarters
Unknown
Year Founded
Unknown
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