Keywords Studios is a global provider of creative and technical services to the video games industry, with over 13,000 professionals across 70+ studios in 25+ countries. We support clients across the entire game lifecycle through four core Service Lines:
Create — Game development, art production, and audio
Globalize — Localization, localization QA, functional testing
Engage — Marketing, LiveOps, community, and player support
Media & Entertainment
In Japan, Keywords Studios delivers its full range of services across Create, Globalize, and Engage, supporting leading publishers, developers, agencies, and IP owners through both local and global teams.
Applicants must be currently residing in Japan and possess valid authorization to work in Japan.
Ownership & Rendering
Design, implement, and optimise complex real-time shader networks and materials to support both VFX and general rendering needs (e.g., custom rendering passes, post-effects).
Research and integrate innovative rendering techniques, specialised VFX tools, and procedural methods to push the visual quality bar.
Pipeline Engineering & Optimisation
Develop and maintain robust tools, scripts, and processes that facilitate content creation, focusing on automation and improving team productivity and user experience.
Establish and govern content creation standards and technical specifications for all art assets, personally overseeing optimisation, integration, and validation prior to certification.
Lead the advancement and maintenance of the art production pipeline, ensuring smooth data flow and technical stability between DCC packages and the game engine.
Cross-Discipline Collaboration
Act as the primary technical liaison between the Art, Design, and Engineering teams, translating artistic requirements into technical specifications and engineering limitations into actionable art goals.
Serve as the go-to for the Art and Animation teams, providing prompt technical support, troubleshooting complex bugs, and resolving pipeline blockages.
Share learnings, technical insights, and new workflows across the studio, actively mentoring mid-level and junior artists on best practices in real-time VFX and optimisation.
Documentation & Research
Create and maintain clear, up-to-date technical documentation on all tools, workflows, best practices, and established art specifications.
Proactively identify technical debt and potential future production risks, proposing, testing and documenting long-term technical solutions.
Maintain an active awareness of emerging technologies, engine updates, and industry trends to ensure the studio's technical art practices remain competitive and efficient.
Required Skills and Qualifications:
Approximately 5+ years of professional experience in the games industry.
Strong foundational knowledge of the art pipeline, an artistic eye and practical experience in art and animation content creation.
Demonstrated skills and interest across multiple technical domains: Shader development, VFX / Particles, Pipeline and tool development, and Real-time physics simulations.
Proven proficiency in scripting and coding in one or more core languages
Current, hands-on development experience with modern commercial game engines,
Strong foundational knowledge in at least one industry DCC package (Maya, 3ds Max, Blender, Adobe Suite) and advanced skills in at least one relevant development package (Houdini, EmberGen, After Effects, or Substance suite).
Strong attention to detail, excellent time management, problem-solving, and highly effective communication skills.
Fluent in Japanese and with a high degree of English language proficiency.
Desirable Skills and Experience
Previous production experience working on the demands and complexities of AAA game development.
Familiarity with console development, including handheld platforms.
Specialised experience creating motion graphics, interface animations and in-engine visual effects (VFX) specifically designed for user interface elements.
Skill set in traditional art, drawing, or painting, providing a solid foundation in composition, colour theory, and aesthetic sensibility.
Employment Type: 1-Year Contract
If you'd like to know more about Keywords Studios, we recommend visiting our corporate site HERE
Role Information: EN
Studio: Keywords Studios
Location: Asia Pacific, Japan, Tokyo
Area of Work: Art Services
Service: Create
Employment Type: Full Time, Contract
Working Pattern: Remote
PERSONAL DATA PROTECTION POLICY
Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/.

🎮🎬 We help make video games, films, and fan favourites you’ve probably played, watched, or heard.
We work behind the scenes with game developers, publishers, and entertainment companies to bring their ideas to life and keep them running smoothly. From game development and art production to audio services, localization, game testing, community support, and marketing, we’re the partner you call when you need extra hands (or brains).
We are 13,000 people worldwide. Tech-savvy, AI-aware, and deeply invested in R&D. We’re adaptable, collaborative, and used to plugging into diverse teams and pipelines. Many of us grew up with games, animation, and film. We’re fans first, and that shows in how we work: with care, respect, accessibility, and safety in mind.
Whether it’s building innovative experiences, meeting tight deadlines, or preserving creative vision across every language and culture, our services and proprietary tools integrate seamlessly with your team at any stage of the product life cycle.
We don’t always make the headlines, but we help others get there.
Among our clients: Tencent Games, Microsoft, Ubisoft, Supercell, Bandai Namco, Netflix, Amazon... #ImagineMore