Gameloft

Senior Technical Artist

Gameloft  •  Paris, FR (Onsite)  •  4 hours ago
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Job Description

Main challenge

The Paris studio has never had a structured Tech Art function. Graphics development on Unreal Engine currently relies on scattered skills, with no real pipeline and no clear ownership. You will be the first Senior Tech Art to lay the foundations: building a robust pipeline around Houdini and Blender, integrating it cleanly into Unreal, and growing our actual Tech Artist. In short, you turn a function that isn't structured enought today into a recognized discipline within the studio, on a new starting production.

What it means on a daily basis

  • Tech Art pipeline ownership: you own the asset pipeline across Blender, Houdini, 3DSmax/Maya and Unreal. You industrialize it, document it, and make it scalable.
  • Team mentoring: you mentor one Tech Art people and support her ramp-up on UE, JIRA task management, prioritization and follow-up.
  • Cross-team alignment: you align Tech and Art teams on a shared pipeline. Daily collaboration with Gameplay, Tech, Design and Art teams
  • Rendering & memory performance: you identify bottlenecks in Unreal, prioritize fixes, and produce reporting via Unreal Insights to back up technical choices.
  • Shader authoring: you write HLSL shaders and work in Unreal’s Material Editor, Niagara (VFX) and Sequencer.

What success will look like

By the end of the probation period: you are autonomous on Unreal, you produce performance reporting and documentation through UE Insights to justify technical decisions, and in-game rendering metrics hit their targets.

At 12 months: a real pipeline built around Houdini is in place, operational, and adopted by both Art and Tech teams.

Who you would be working with

You report to our Tech Team Lead. You may mentor one Tech Artist and collaborate with all the over disciplines leads. You sit at the heart of a Paris-based Tech team in active structuring on our new game pre production.

Where this role can take you

This role is foundational: you build the Tech Art discipline in Paris from a blank page. Possible evolutions follow naturally from that structuring trajectory — broader scope, increased seniority across other Gameloft productions, or expanded management responsibility as the Tech Art team grows around you.

Qualifications

What you need to succeed

  • Mastery of Houdini and Blender
  • Solid Python scripting skills
  • Strong knowledge of the Unreal Engine asset pipeline
  • Knowledge of UE rendering and graphics pipeline: Blueprints, Material Editor, Niagara (VFX), Sequencer, Unreal Insights
  • HLSL and Material Editor mastery for shader authoring
  • Ability to identify and prioritize technical bottlenecks (rendering performance, memory)
  • Proven experience in management and mentoring
  • Professional French and English (English is increasingly used day-to-day)

Who you are

  • Diplomatic: you navigate between Tech and Art teams with different cultures and build consensus
  • Synthetic: you can boil down a complex technical problem into something any stakeholder can grasp
  • Autonomous and structured: you manage your own time, you arbitrate between urgent and important without being told

A builder: the idea of laying the foundations of a discipline rather than joining an already-established setup genuinely appeals to you

Gameloft

About Gameloft

We are Gameloft and our greatest reward is seeing that 1.5 million new Gameloft games are downloaded every day.

Our dream to offer mobile games to the entire planet through our products is about to become a reality.

We owe our success to the talent and passion of our teams. It is because of their dedication to excellence and attention to detail that we can offer games of unparalleled quality to our millions of fans.

Do we have strong franchises? Yes! Just take a look at Asphalt, Order & Chaos, Modern Combat or Dungeon Hunter. . We also have a great network of partners to help us deliver cool new games to your favorite device. Think Universal, Illumination Disney®, Marvel®, Hasbro®, Fox Digital Entertainment, Mattel®, Ferrari® and many more.

Gameloft is also home to Gameloft for brands and Gameloft Business Solutions, our business entities that provide gaming experiences for brands and carriers, respectively.

Learn how we create meaningful connections between people and brands at www.gameloft.com/forbrands and our customized gaming packages and subscription-based offers at www.gameloft.com/business-solutions.

Nous sommes Gameloft et voir que 1,5 million de nouveaux jeux Gameloft sont téléchargés chaque jour est notre plus grande récompense. Notre rêve d'offrir des jeux mobile à la planète entière à travers nos produits est en passe de devenir une réalité. Nous devons notre succès au talent et à la passion de nos équipes. C'est grâce à leur souci de l'excellence et du détail que nous pouvons proposer des jeux d'une qualité inégalée à nos millions de fans. Avons-nous des franchises bien établies ? Oui ! Regardez Asphalt, Order & Chaos, Modern Combat ou Dungeon Hunter. Nous avons également un excellent réseau de partenaires, qui nous permet de vous offrir de nouveaux jeux extraordinaires sur votre appareil préféré. Pensez à Universal, Illumination, Disney®, Marvel®, Hasbro®, Fox Digital Entertainment, Mattel®, Ferrari® et à bien d'autres.

Industry
Unknown
Company Size
1,001-5,000 employees
Headquarters
Paris, FR
Year Founded
Unknown
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