Apple

Senior Rendering Engine Software Engineer

Apple  •  Cupertino, CA / Seattle, WA (Onsite)  •  2 hours ago
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Job Description

Summary

Apple Maps offers a constantly evolving and increasingly detailed 3D world, and our team renders every frame of it. We develop the graphics engine that powers the mapping and navigation experiences across Apple's entire device ecosystem, from Watch to Vision Pro, as well as the Web. We're looking for a Senior Rendering Engine Software Engineer who is excited by the challenge of rendering our planet beautifully and performantly in real time.

Description

We are the Map Display team, and every day our work is used by hundreds of millions of people to explore and navigate the world. We own the 3D visual experience inside Apple Maps and the graphics engine that fuels a thriving ecosystem of first- and third-party applications. You'll work at the intersection of art and engineering, developing novel algorithms, pushing rendering techniques forward, and collaborating with world-class designers and cartographers to make every pixel perfect. Whether it's the 3D imagery and splats of Yosemite National Park, the historical landmarks of Rome, the streets of Paris, or the transit systems of Tokyo, you'll have a hand in how people interact with our world.

Preferred Qualifications

Track record of shipping interactive rendering or game engines at scale for mobile platforms such as iOS, Android, or Linux

Experience navigating the entire lifecycle of software development, from whiteboarding designs to shipping quality, optimized code

Proficiency with GPU profiling tools and performance optimization for mobile platforms

Familiarity with AR/VR rendering technologies and the unique challenges of immersive environments

Minimum Qualifications

BA/BS plus 5 years of hands-on experience building real-time 3D rendering applications

Mastery of writing C++ that is safe, performant, readable, and built to last

Experience with one or more modern graphics APIs (e.g., Metal, Vulkan, Direct3D 12, WebGPU) and shading languages (e.g., MSL, HLSL, GLSL, WGSL)

Ability to use 3D geometry and linear algebra to solve graphics problems

Experience with multi-threaded engine architectures and synchronization

Methodical debugging mindset and tenacious problem-solving instincts

Communication skills to make complex ideas clear to leadership and the collaboration skills to focus teams’ efforts

Deep ownership of the features you ship

Apple

About Apple

We’re a diverse collective of thinkers and doers, continually reimagining what’s possible to help us all do what we love in new ways. And the same innovation that goes into our products also applies to our practices — strengthening our commitment to leave the world better than we found it. This is where your work can make a difference in people’s lives. Including your own.

Apple is an equal opportunity employer that is committed to inclusion and diversity. Visit apple.com/careers to learn more.

Industry
Hardware & Semiconductors
Company Size
10,000+ employees
Headquarters
Cupertino, California
Year Founded
1976
Website
apple.com
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