CD PROJEKT SA

Senior Quest Designer

CD PROJEKT SA  •  256k - 439k/yr  •  Warsaw, PL (Onsite)  •  2 hours ago
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Job Description

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members!

Job Description

We are looking for a passionate and experienced Senior Quest Designer to join our team. In this role, you will create immersive storylines and use your narrative-driven design skills to direct complex projects. As a key member of the Quest Design team, you will craft and implement your own stories within the iconic worlds of The Witcher and Cyberpunk, engaging our global community and creating unforgettable experiences for our players.

Daily Responsibilities:

  • Creating the storyline on a detailed level.
  • Designing quests and implementing them using Unreal Engine 5.
  • Planning assets required for the creation of the quests.
  • Cooperating with other departments.
  • Integrating delivered assets (like gameplay elements, locations, characters, dialogue etc.) into a seamless, engaging and unique experience.
  • Maintaining the highest possible quality of quests, and fixing reported bugs.
  • Creating and maintaining design documentation.

Qualifications

  • At least 6 years of experience working in a Quest or Mission Design position, with at least 1 AAA shipped title with strong narrative design elements.
  • High creativity and exceptional level of narrative proficiency.
  • Proven high proficiency with writing scenarios, screenplays or short stories.
  • Very high proficiency with visual scripting tools.
  • Experience with game editors and game design tools.
  • Strong critical thinking and analytical skills.
  • Sense for designing in-game features as well as tools for efficient implementation.
  • Ability to receive and apply feedback in a highly iterative environment.
  • Proven ability to effectively work across teams involved in a game development lifecycle.
  • Excellent communication skills & proven ability to work within a team.
  • Experience with mentoring other designers and ability to deliver accurate feedback.
  • Ability to work under pressure and meet production deadlines.
  • Real passion for playing games (cRPGs or pen & paper role playing systems).
  • Fluent English.

Nice to have

(Please note that these skills are not required to apply for the position)

  • Credited work on narrative field for movies, plays or books.
  • Knowledge of Unreal Engine 5 Blueprints.
  • Knowledge of Andrzej Sapkowski's Witcher universe.
  • Familiarity with the fantasy genre in games, movies and literature.

Candidates for all Quest Design positions are kindly requested to provide portfolio/examples of the projects they did.

Additional Information

Work mode:

  • Office-First — Working primarily from the Warsaw for a minimum of 10 days per month.
  • Remote-First — Possibility of remote work from within +/- 3 hours away from Warsaw time zone.

Relocation Support

  • Relocation package — flight ticket, company apartment for your first month, relocating your pet and family, shipping your belongings. It’s all covered.
  • Relocation assistance — processing your legalization operations for you and tax settlements — all you need to feel right at home is taken care of.
  • Polish lessons for foreign employees — and for your spouse or partner, too.

Health & Well-Being

  • Private medical healthcare — a selection of medical plans with dental care and unlimited rehabilitation to choose from, which are also accessible for your partner and relatives or annual budget for medical expenses (for those working outside Poland).
  • Life insurance — comprehensive pension and insurance plans to protect you and your loved ones.
  • Psychological and psychiatrist care — free mental health support and various well-being initiatives.
  • Paid Leave — from 20 to 26 days of holiday per year, and paid sick leave.
  • Sports card — gain access to a wide number of sporting and fitness facilities across the city.
  • Menstrual leave — employees who menstruate can take one extra day off when experiencing period pain.
  • RED Parents Network — support for working parents, including childcare benefits, and family-friendly events.
  • RED Summer Camp for Kids — a fun summer program for children aged 5–12, majoritively paid by the company.
  • Annual screenings for cancer prevention covered by the company (accessible in our offices in Poland).

Perks & Professional Growth

  • A welcome pack filled with goodies — to help you feel right at home once you join the team.
  • Trainings, lectures, and courses — workshops and trainings for each employee, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • REDs have access to the cafeteria platform through which they can receive subscription benefits, additional medical packages or vouchers and codes to shops, cinemas, and public transport reimbursement.
  • Gifts for newborn rebels and regular chances to nab some cool swag!

Social Activities & Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Social events — we host regular gatherings at the studio where we can all unwind, play games, and just have some fun together.
  • Healthy selections — ​​canteens.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
  • Sustainability is an ongoing commitment for us, and our campus has electric car charging points, green zones, and much more. Read all about it on our Beyond the Game Blog.
  • A designated space for your bicycle, as well as bicycle repair equipment and showers available whenever you need them.
  • An onsite, well-equipped gym with a climbing wall, daily Gym Assistant support, and yoga and boxing classes.
  • No dress-code — we like to keep it casual.

Estimated pay range for this position: 21 300 – 36 600 PLN gross monthly.

Final offers are dependent on job-related factors like experience and qualifications.

Contract type in Poland: Employment Contract ("Umowa o pracę") when working in Poland.

If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously.

CD PROJEKT SA

About CD PROJEKT SA

The CD PROJEKT Capital Group has been operating in the video game industry for over 20 years. It specializes in the development of cutting-edge interactive entertainment (CD PROJEKT RED) and worldwide digital distribution of video games (GOG.com).

Founded in 2002, CD PROJEKT RED is a Polish game development studio headquartered in Warsaw, with offices in Kraków and Wrocław, and international branches in Los Angeles and Shanghai. The studio's flagship franchise, games from The Witcher series, has sold over 33 million copies worldwide. Its most recent installment — The Witcher 3: Wild Hunt — debuted in 2015 for the PC, PlayStation 4 and Xbox One, and has since received over 800 awards and accolades, including 250 Game of the Year awards. Employing over 600 world-class industry professionals specializing in programming, animation, graphics, design, production, and more, the studio currently focuses on its upcoming titles: Cyberpunk 2077 and GWENT: The Witcher Card Game.

GOG.com – one of the foremost digital videogame distribution platforms in the world. Implements an ultramodern business model, focusing chiefly on American and Western European markets. GOG.com features a hand-picked selection of games, including brand new releases, games in development, and timeless classics. GOG.com is also home to GOG Galaxy, designed to enrich games with multiplayer, online and community features.

Industry
Unknown
Company Size
51-200 employees
Headquarters
Warszawa, PL
Year Founded
1994
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