November Five

Senior Product Designer

November Five  •  Flanders, BE (Onsite)  •  4 days ago
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Job Description

About us

We’re November Five. Makers, designers, strategists. Different backgrounds, one mindset. We say what we mean and do what we say. Passion walks in; expertise grows.

Feedback is direct. We’re hard on the work but easy on the people. We wear more than one hat, and we’re proud of it. We collaborate hard and we’re always looking for more people like us.

We’ve also built things of our own. Appmiral, Spencer, Gorilla, Wovian. Four ventures born inside November Five. When the right idea meets the right people, we build it.

What this role is really about

A lot of design roles ask you to go wide. A bit of strategy here, a stakeholder deck there, management conversations that pull you away from the work. This one doesn’t.

We want someone who wants to go deep. Who cares about getting the interaction right, the component system solid, the visual decision justified. Someone who finds real satisfaction in the craft, not just in shipping, but in shipping something well.

You’ll work on real products for clients who care about the quality. You’ll own your work and have space to do it properly. We ask one thing in return: take it seriously.

The brief

You’ll work as a senior designer on a portfolio of client engagements. Brands like Coca-Cola, Telenet, and Le Pain Quotidien, plus scale-ups where design is expected to drive outcomes. Projects range from early concept work to established products that need a higher standard of rigour to scale.

You’ll work closely with product managers, engineers, and researchers. You’ll have direct contact with clients, not from behind a layer of account management, but in the room where decisions get made.

You’ll also contribute to how we grow as a design team. Not by managing people, but by being the kind of designer others learn from. That shows up in how you give feedback in a crit, how you document your decisions, and how you handle the hard calls.

Why this role matters

Strategy lives in documents. Engineering lives in code. Design is the part people actually touch.

But design does more than solve problems. It communicates. It makes a vision tangible. Your work is what customers experience every day: flows that don’t frustrate them, an interface that doesn’t confuse them, and moments they won’t notice because they just work. That’s the goal. And it’s yours to hit.

Your impact shows up in three places. For customers: good design is often invisible; bad design never is. For clients: retention, adoption, conversion live in the experience, not the strategy deck. For N5: our reputation is built from what we ship. Clients come back because the last thing we made was genuinely good.

We design by MX™, Memorable Experience. We look for the moments worth amplifying and the friction worth removing. You’re the person who makes that real in the work.

Requirements

What you’ll own

  • End-to-end design on your engagements, from research and framing through UX, UI, prototyping, and handoff. You own the quality of what goes out.
  • Interaction design and interface craft. You know what good looks like and you’re not satisfied until it’s there. That includes the details: the spacing, the motion, the edge case.
  • Facilitating workshops and framing problems. You can take a messy brief, run a session with a client, and come out with something the team can act on.
  • Your contribution to the component library and design standards. You build things others can use and extend, not one-offs that fall apart when you’re not watching.
  • Honest participation in the team. You give direct feedback in reviews, you ask for it yourself, and you help the people around you do better work.
  • Applying our MX™ design philosophy. Find the moments worth amplifying, remove the friction that costs customers trust, and know when to simplify.

The person

You love starting from a blank canvas. The open brief, the undefined problem, the project where nothing has been decided yet. That’s where you come alive.

You’ve been doing this long enough to have opinions. About typography. About when to prototype and when to move on. About what makes an interaction feel right versus just look right. You have taste, and you’ve built it through practice, not theory.

You’re not the loudest person in the room, but you’re one of the most reliable. You take your work seriously, you follow through, and when you say something is ready, people believe you.

You probably have a creative life outside of design. Music, illustration, photography, writing, building things. Not because it’s on a checklist, but because that’s how curious people work. It feeds back into everything.

You want to grow, in craft, in the kinds of problems you take on. But you’re not in a rush to become someone’s manager. You want to be excellent at design first, and let everything else follow from that.

You’re comfortable with ambiguity and client contact. N5 is not a place where someone else translates the brief for you. You’ll hear it directly, ask the right questions, and run with it.

Dutch and English are your working languages. French is a bonus.

Added bonus if you also bring:

  • Strong visual craft: composition, typography, layout. An eye that catches what’s off before anyone else names it.
  • Experience with design systems, component libraries, and the discipline to build for reuse.
  • Familiarity with front-end basics: HTML, CSS, or an understanding of how design translates to code.
  • Experimentation with interaction tools like Rive, Framer, or prototyping beyond Figma.
  • A feel for motion, storytelling, or brand. Work that has a point of view, not just correct spacing.
  • Curiosity about AI tools and how they change (and don’t change) what good design requires.

This isn’t for you if

  • You want someone else to own the quality. Here, you own it.
  • You want to specialise in one slice of design and hand off everything else. Our work requires the full process.
  • You find client contact draining. Direct engagement is part of the job.
  • You’re not genuinely interested in getting better. We invest in people who invest in themselves.
  • You see design as a job rather than a practice. The people here care about it beyond working hours.

Benefits

How you grow here

We use our Impact x Growth x Reward (IGR) framework, to make progression clear and evidence-based. Your growth is tied to the impact you create: on clients, on the work, on the team around you.

Senior Product Designer is a role with real depth. You can grow within it by taking on harder problems and greater ownership, without being pushed toward management before you’re ready. When you are ready, that path is there too.

Why join us?

Because the work matters. And so do our people.

  • Ship real products for Coca-Cola, Le Pain Quotidien, Telenet, and others.
  • Work with people who will tell you when something isn’t good enough. They mean it as a compliment.
  • Own your work end-to-end. No layers between you and the problem.
  • Grow with a clear framework and no politics. Your progress is tied to what you create, not how long you’ve been here.
  • A benefits package built around trust: mobility budget or company car, smartphone budget, mobile subscription, MacBook, pension plan, hospitalization insurance, net expenses, meal vouchers, 12 additional holidays and shared rewards.
  • Work from our Antwerp HQ. Worth seeing for yourself.
November Five

About November Five

November Five is an independent digital product agency with Antwerp roots and a global reach. Since 2008, we’ve helped ambitious teams to turn bold bets into confident moves and delivered apps, websites, tools and businesses that perform when the stakes are high.

Industry
IT & Software
Company Size
51-200 employees
Headquarters
Antwerpen, BE
Year Founded
2008
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