Senior Graphics Programmer (Mexico/Remote)

Guadalajara, MX (Remote)  •  2 months ago
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Job Description

  • Mexico or remote, fulltime

Your responsibilities:

  • Design and implement elegant solutions focused on scalability, performance, and maintenance
  • Write clean, professional, and maintainable code
  • Profile, optimise, and enhance existing graphics technologies (rendering, lighting, shaders, shadows, scene management, and others)
  • Accurately schedule tasks and complete them on time, with an understanding of and appreciation for milestones, schedules, deadlines, and efficient development processes
  • Communication and collaboration with other team members in different departments (e.g. Art, Design, Production)
  • Expansion of existing projects for new hardware or devices if required
  • Proactively problem-solve performance and stability issues when necessary
  • Foster a culture of sharing knowledge, best practices, and standards
  • Identify bugs and issues and suggest solutions to mitigate problems
  • Ensuring high product quality, together with Quality Assurance
  • Support and contribute to new ideas to game design and implement proof of concept


REQUIRED QUALIFICATIONS 

  • 3+ years experience at a professional video game company
  • At least 1 shipped game title in a rendering role
  • Bachelor’s Degree in Computer Science or similar discipline or equivalent work experience
  • Solid experience with shader languages, graphics APIs, and debugging tools
  • Experience with GPU/CPU profiling and optimization techniques
  • Familiarity with Physically Based Rendering and related concepts
  • Solid proficiency in C/C++, including refactoring, optimization, and testing
  • Confident researching / prototyping new technologies
  • Strong problem-solving and analytical skills
  • Experience with DirectX11, OpenGL 4.0, or Vulkan.

BONUS QUALIFICATIONS

  • Advanced knowledge of ray tracing techniques, CPU or GPU based
  • Hands on experience with Unreal Engine
  • Work with major VR Platforms (Oculus, Vive, PSVR)
  • Work with major modern consoles (XBox One, PS4, Switch)
  • Familiarity with Plastic SCM, Perforce, or other modern SCM best practices
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