Arrowhead Game Studios

Senior Gameplay Programmer (Contractor)

Arrowhead Game Studios  •  Stockholm, SE (Hybrid)  •  2 hours ago
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Job Description

If you’re looking to make the best co-op games in the world, you’ve come to the right place. We're proud to have some of the best game makers and collaborators in the industry working with us. What's more, we're a fun bunch of game developers, who love to indulge in our passion for video games together. Our games are not for everyone. Are they for you?

We are now looking for a Senior Gameplay Programmer

We're expanding our gameplay programming team and looking for a senior, experienced developer who cares about writing clean and maintainable code, with a specific focus on gameplay UI systems

You'll be joining a collaborative team of engineers, designers, and artists who enjoy solving complex problems together. We're not just looking for someone who can write code, we're looking for someone who can shape UI systems end-to-end, guide teammates, and balance clarity, performance, and creativity in everything they do.

We use a heavily customized version of Stingray, and our development is primarily in C++ The focus is on building gameplay and UI systems that are reliable, scalable, and performant, particularly for multiplayer and live service environments.

What you’ll do

  • Design, implement, and maintain gameplay and UI systems and features in C++.

  • Build and own UI systems using WPF or MVVM architectural patterns.

  • Build dynamic systems that interact in overlapping, emergent ways.

  • Write gameplay and UI code that is clean, scalable, and performance-aware.

  • Profile and optimize systems to keep frame time, memory, and networking stable.

  • Debug complex gameplay and UI issues, from multi-system interactions to edge cases.

  • Collaborate with design, QA, and production to ensure features are technically robust and engaging for players.

  • Help maintain consistent standards through code reviews, discussions, and technical guidance.

  • Contribute to a healthy, collaborative team culture by sharing knowledge and supporting peers.

  • Act as a point of clarity in design and implementation, supporting alignment across technical and non-technical stakeholders.

  • Work with industry-standard tools for production tracking (e.g., Jira, Confluence) to keep work transparent and traceable.

  • Write and maintain documentation that makes systems, workflows, and decisions clear to the team

What we’re looking for

  • Excellent C++ skills and deep, senior-level experience in a game engine context.

  • 5+ years of hands-on experience developing gameplay features and systems, especially for multiplayer games (shooters a strong plus).

  • Hands-on experience with UI development, preferably with the Noesis framework

  • Experience with either WPF or MVVM architectural patterns.

  • Solid understanding of UI design principles and familiarity with industry-standard UI design tools.

  • Strong understanding of CPU architecture, memory, and performance trade-offs.

  • Ability to create gameplay and UI systems that support emergent interactions.

  • Familiarity with a broad range of development areas gameplay, content creation, physics, animation, AI, and systems integration.

  • Strong foundation in 3D math (linear algebra, vectors, matrices).

  • One or more shipped titles in a C++ environment (custom engine, Unreal, or Unity).

  • Experience with live service development and maintaining code post-launch.

  • Fluency in written and spoken English

You’ll be a great fit if…

  • You're a senior engineer who can operate independently from day one, with little onboarding needed.

  • You enjoy solving hard problems and sharing what you learn.

  • You care about writing maintainable code that others can understand and extend.

  • You're collaborative, supportive, and open to feedback, and you give it kindly too.

  • You're curious, practical, and like to keep things relaxed but focused.

  • You're comfortable driving technical alignment across both technical and non-technical stakeholders.

How to apply

If you think that this position matches your background and skills, we would love to hear from you. Please submit your CV in English as soon as possible.

We ask that your application always include relevant work samples or a link to your portfolio.

We interview candidates continuously and hire when we find a good fit.

Practical Information
  • Contract type: Fixed-term, 12 months (ideal start: October).

  • Scope: Full-time, 40 hours per week.

  • Location: Stockholm office, hybrid setup possible.

  • Eligibility: You must already have the right to work in Sweden and be based in or near Stockholm.

We are a pet friendly office! You can expect to find dogs and occasionally some cats around.

What we offer

Arrowhead Game Studios is a growing team of about 140+ people, best known for our co-op titles. Despite our size, we remain a friendly and down to earth bunch, who love to indulge in our passion for video games together.

Located in the heart of Södermalm, in Fatburen in the middle of the Game Dev scene we enjoy everything Stockholm has to offer. The is a a lot of different types of activities immediately available on our doorstep.

Our talented developers are crucial to our success, therefore we put a lot of emphasis in creating and maintaining a prosperous culture. We’re committed to open and transparent communication. Your ideas are welcomed, valued, appreciated - the ceiling for creative discussions is high.

We also have numerous work benefits for all our employees. You can read about them here!

Arrowhead Game Studios

About Arrowhead Game Studios

“A game for everyone is a game for no one”

Arrowhead Game Studios is located in Stockholm, Sweden and we are a game developer focusing on creating immersive games for Console and PC. We have a team of ambitious, friendly and fun-loving developers challenging the game industry, while aiming to deliver an entertaining and high quality gaming experience. We’re most known for our co-op games and are the developers behind Magicka™, The Showdown Effect™, Gauntlet™ and Helldivers™.

Believability, Sociality and Playfulness.

These are the design pillars we take seriously here at Arrowhead. They mean that we aim to create games that have believable world design, gameplay that creates social connections between players and a playful approach to the game where you feel as if you are immersed in a fantasy. Arrowhead is always on the lookout for developers to act upon these pillars in developing our future AAA console title.

By challenging the creativity of the players, we create memorable experiences with humor and social interaction, that leaves you with stories to tell. We are known for our uncompromising game mechanics and intense cooperative gameplay, and are well underway of our next project: a 3rd person shooter featuring next-gen graphics, innovative co-op and agency for the community to alter the course of the game. This AAA game will share the satirical humor that fans of our previous games know and love.

Each team member at Arrowhead is passionate about making a kickass effort in order to create great games. To achieve this, we believe it is important to have dedicated, friendly and helpful people around you. We offer a driven and creative environment where small cross-disciplinary teams work tightly together to provide next generation game play experiences.

Are you interested in joining our kickass team? You can find all our current job openings on our jobs website: https://jobs.arrowheadgamestudios.com/

Industry
Unknown
Company Size
51-200 employees
Headquarters
Stockholm, SE
Year Founded
2009
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