We are a critically acclaimed Swedish game development studio with about 200 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.
We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way.
We are looking for a Senior Gameplay Programmer to join our newest game team working on an unannounced project. In this role, you will use Unreal Engine 5 to develop and enhance elements like enemy/NPC behaviors, and implement combat scenarios and game systems mechanics in close collaboration with other programmers, game designers, and content creators to craft immersive gameplay experiences. You should be able to work independently and be self-sufficient, figuring things out on your own, but also collaborate well with others and work as part of a team.
This is a 12-month temporary contract, working onsite at our office in Stockholm.
Design and develop enemy/NPC behaviors and game systems mechanics
Implement combat scenarios from player perspective in collaboration with the team
Work both independently and collaboratively to solve challenging problems
Maintain game performance and stability
Support management and production with estimates and prioritization
Proactively share information and updates with colleagues
5+ years of professional working experience in game development
Experience in C++ game development with Unreal Engine
Experience with AI architectures and techniques like Hierarchical Task Network (HTN), GOAP (Goal-Oriented Action Planning), behavior trees, and pathfinding
Organized: you have extensive experience in working with complex processes to facilitate organization and improve project structures
A team player: you are flexible and adaptive, have a positive attitude, and have the ability to collaborate, lead and inspire others
Great feel for gameplay & game mechanics
Burning passion for playing and making games
Knowledge of GAS (gameplay ability system) in Unreal
Experience working with C# or Lua or other programming languages within game development
Shipped at least 1 AAA or equivalent game
Released your own games as a side project
Experience working with animation within Unreal Engine
A playful, friendly and inclusive workplace
Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days
Regulated flex time and paid overtime
Occupational pension
Health benefits and health check ups
Relocation package for international talent
Parties, social events and team-building activities
Dog-friendly office located in central Stockholm
We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office.
We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled.
Location: Stockholm (on-site)
Start: ASAP
Form of Employment: Temporary, full-time

We are a Swedish game development studio located in Södermalm, Stockholm. With about 180 experienced and skilled employees, we develop and publish titles for both consoles and PC.
We create unique game experiences with titles such as Lead and Gold, Krater, Bloodsports.tv, Warhammer: End Times - Vermintide & Warhammer: Vermintide 2, as well as our upcoming game Warhammer 40,000: Darktide.
At Fatshark, we believe the best moments are experienced together, it’s what influences our work and us as a studio. In our games, you are given the freedom to succeed or fail trying as a group. And that’s exactly the way we like it.