Fatshark AB

Senior Gameplay Programmer

Fatshark AB  •  Stockholm, SE (Onsite)  •  2 months ago
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Job Description

We are Fatshark

We are a critically acclaimed Swedish game development studio with about 200 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.

We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way.

The role

We are looking for a Senior Gameplay Programmer to join our newest game team working on an unannounced project. In this role, you will use Unreal Engine 5 to develop and enhance elements like enemy/NPC behaviors, and implement combat scenarios and game systems mechanics in close collaboration with other programmers, game designers, and content creators to craft immersive gameplay experiences. You should be able to work independently and be self-sufficient, figuring things out on your own, but also collaborate well with others and work as part of a team.

This is a 12-month temporary contract, working onsite at our office in Stockholm.

What you'll do

  • Design and develop enemy/NPC behaviors and game systems mechanics

  • Implement combat scenarios from player perspective in collaboration with the team

  • Work both independently and collaboratively to solve challenging problems

  • Maintain game performance and stability

  • Support management and production with estimates and prioritization

  • Proactively share information and updates with colleagues

Required qualifications

  • 5+ years of professional working experience in game development

  • Experience in C++ game development with Unreal Engine

  • Experience with AI architectures and techniques like Hierarchical Task Network (HTN), GOAP (Goal-Oriented Action Planning), behavior trees, and pathfinding

  • Organized: you have extensive experience in working with complex processes to facilitate organization and improve project structures

  • A team player: you are flexible and adaptive, have a positive attitude, and have the ability to collaborate, lead and inspire others

  • Great feel for gameplay & game mechanics

  • Burning passion for playing and making games

Bonus qualifications

  • Knowledge of GAS (gameplay ability system) in Unreal

  • Experience working with C# or Lua or other programming languages within game development

  • Shipped at least 1 AAA or equivalent game

  • Released your own games as a side project

  • Experience working with animation within Unreal Engine

What we offer

  • A playful, friendly and inclusive workplace

  • Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days

  • Regulated flex time and paid overtime

  • Occupational pension

  • Health benefits and health check ups

  • Relocation package for international talent

  • Parties, social events and team-building activities

  • Dog-friendly office located in central Stockholm

Application details

We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office.

We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled.

Location: Stockholm (on-site)
Start: ASAP
Form of Employment: Temporary, full-time

Fatshark AB

About Fatshark AB

We are a Swedish game development studio located in Södermalm, Stockholm. With about 180 experienced and skilled employees, we develop and publish titles for both consoles and PC.

We create unique game experiences with titles such as Lead and Gold, Krater, Bloodsports.tv, Warhammer: End Times - Vermintide & Warhammer: Vermintide 2, as well as our upcoming game Warhammer 40,000: Darktide.

At Fatshark, we believe the best moments are experienced together, it’s what influences our work and us as a studio. In our games, you are given the freedom to succeed or fail trying as a group. And that’s exactly the way we like it.

Industry
Unknown
Company Size
201-500 employees
Headquarters
Stockholm, SE
Year Founded
2007
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