Scorewarrior is a game developer and publisher from Limassol, Cyprus. The company is focused on the 4X strategy genre with an ambitious goal to grow it’s hit game Total Battle to become the No.1 strategy game in the world. Our team consists of 150+ passionate, talented, self-demanding, and constantly developing professionals who love making high-quality games.
Our mission: to unite and excite people all over the world.
If you’re passionate about system architecture, skilled in backend development, and love building clean, robust solutions and developer-friendly APIs, this role will let you directly influence the quality and evolution of our platform.
We are looking for a Senior C++ Developer to join the Platform Team building tools used by fellow engineers and powering game services across the company. You will work with modern C++ (17/20), asynchronous systems, network communications (S2S), high-load services, and distributed architectures.
Design and develop core SDK/framework modules with clean abstractions to enable simple, fast, and high-quality game logic development.
Gather requirements and design APIs, protocols, and service-to-service interaction contracts
Build asynchronous and multithreaded code with high performance in mind.
Work with S2S communications idempotency, transactions, and guaranteed delivery in distributed systems.
Design and evolve ORM and data persistence layers (PostgreSQL, Redis).
Ensure scalability, stability, and fault tolerance of backend services.
Work with legacy code—simplify, refactor, and increase reliability without downtime or production risks.
Implement observability metrics, logs, tracing.
Improve developer tools and DevEx — CMake, Conan, Python tooling, CI/CD scripts, Docker.
Participate in code reviews, architectural discussions, mentoring, and R&D exploration.
Ability to gather requirements, design solutions, break down work, and deliver to production independently.
3+ years of backend development experience on a statically typed language under Linux.
3+ years of commercial experience with C++17/20
Strong knowledge of asynchrony and multithreading (threads, futures, coroutines, atomics).
Understanding of network communication (REST/RPC (gRPC), HTTP, WebSocket, TCP).
Hands-on experience with PostgreSQL (DDL/DML, transactions, indexes, migrations).
Solid software design skills: Software Design, SOLID, Clean Code, IoC/DI, composition, GoF patterns.
Experience working with distributed and high-load systems
Understanding of System Design scaling, degradation, caching, SLA/SLO/SLI.
Experience with CI/CD, containers, and build systems (CMake, Docker, Jenkins/GitLab).
Familiarity with testing and performance tools (GTest, Valgrind, Perf, Sanitizers).
Experience with Kafka / RabbitMQ / NATS and event-driven architectures.
Ability to build CLI tools in Python.
Understanding of CAP/PACELC, eventual consistency, and distributed transactions (Saga).
R&D experience and interest in code generation, scripting engines, and AI tools that accelerate development.
Basic knowledge of DevOps and Kubernetes
No bureaucracy approach: engineers make the technical decisions that shape the product.
Modern C++20, Boost.Asio/Beast, and CMake for high-performance backend development.
PostgreSQL, Redis, and Google Spanner for scalable data storage.
Conan, Docker, and Python tools to streamline development.
GitLab CI, TeamCity, and Grafana for CI/CD and full observability.
Freedom to introduce new approaches: codegen, observability tools, AI-based development accelerators — anything that truly boosts the speed and quality of delivering game features.
An excellent remuneration package, including a 13th-month salary.
Full-coverage relocation for you and your family to Cyprus (Limassol).
A modern and sunny office space close to the sea.
Private health insurance for you and your family members.
A monthly school allowance for your children at pre-school and school-age.
Lunch compensation.
A sports and fitness allowance.
Personal development opportunities paid for by the company: professional and language courses, books, etc.
Bonuses for outstanding results, years worked, getting married, and the birth of a child.
Friendly monthly office parties and epic, annual offsite company birthday and Christmas parties.

Our company was founded in 2015 in Cyprus with the initial goal of publishing and operating third-party games.
In 2016 we decided that we wanted to work with our own games instead of ready-made products. We were excited by the idea of being a full-cycle game development studio: to launch a game, gain initial traction, and then scale up the game globally and become a leader in the genre.
2017 saw the arrival of our first game, Total Battle. We discovered the game in its very early stages, and we believed in its great potential, so we made it our goal to focus on this single title and become the leader in the 4X strategy genre.
In 2021, we began to transform the company into a full-cycle game development studio, adding game developers, designers, and artists to our already existing publishing team, which consisted of our finance, legal, marketing, community, and support staff. We finished this process in 2022, and we now operate from our two offices in Limassol.