Architect, implement and iterate on complex AI systems including enemy behaviours, perception, decision-making, navigation and group coordination, ensuring they are robust, scalable and performant in a multiplayer environment
Act as the primary technical authority for AI programming, contributing to high-level design discussions and shaping the direction of AI systems from early concept through to live
Collaborate closely with game directors, designers and other disciplines to ensure AI features are technically sound, creatively aligned and deliver compelling, believable gameplay experiences
Identify and resolve complex and systemic AI issues across both development and live environments, ensuring robust, performant and maintainable solutions
Define and evolve AI programming standards, architecture patterns and best practices, improving the quality and consistency of AI systems across the team
Evaluate new AI techniques, tools, engine features and third-party solutions, making informed recommendations that advance both AI quality and production efficiency
Mentor and support less experienced programmers, providing technical guidance on AI architecture, debugging practices and gameplay systems development
Extensive experience as an AI or Gameplay Programmer in the games industry with multiple shipped titles, including at least one in a senior or lead capacity with a strong AI focus
Expert-level proficiency in C++ with deep hands-on experience developing complex AI systems in Unreal Engine, including behaviour trees, EQS and navigation systems
Strong understanding of AI programming concepts including finite state machines, goal-oriented action planning, perception systems and group AI behaviours
Solid grounding in gameplay architecture, physics, animation integration and real-time performance optimisation in the context of AI
Proven ability to drive AI features end-to-end with minimal guidance, from technical design through to final tuning and polish
Excellent collaborator with the ability to communicate complex AI topics clearly to both technical and non-technical stakeholders
Experience with live service games, AI balancing and post-launch AI iteration is a strong plus
Familiarity with performance profiling, optimisation tools and engine-level debugging is expected

Starbreeze is an independent developer, publisher, and distributor of PC and console games targeting the global market, with studios in Stockholm, Barcelona, Paris and London. Housing the smash hit IP PAYDAY™, Starbreeze develops games based on proprietary and third-party rights, both in-house and in partnership with external game developers.
Starbreeze shares are listed on Nasdaq Stockholm