Senior 3D Art Specialist资深3D 美术专家
Beijing
Experienced
Full-time
Job Responsibilities A. 3D Technical Breakthroughs & Frontier Exploration 1、Provide professional guidance and content review recommendations for multiple model types including characters, scenes, props, and products, covering a wide range of modeling styles such as next-gen, cel-shaded anime, stylized, low-poly, and hard-surface. 2、Research AI+3D modeling workflows, including text-to-3D, image-to-3D, AI-assisted concept design, texture generation, material generation, model optimization, and batch production; explore the application of plugins, MCP, and automation tools in 3D production, and deliver actionable technical tutorials, operational guidelines, and best practices. 3、Consolidate AI+3D workflows and professional pipelines, evaluation standards, and best practices to form reusable and shareable methodologies. B. Marketing Framework & Product Selling Point Development 4. Technical Deconstruction & Professional Knowledge Base Building: Conduct in-depth deconstruction across dimensions such as sculpting, baking, topology, UVs, lighting, materials, rendering, optimization, engine adaptation, and final delivery; extract product marketing selling points and unify the professional content output narrative. Lead systematic exploration of underlying technical pain points and guide specialists in producing marketing copy and professional knowledge content. 5. Establish model standards for different use cases, including real-time game models, high-poly film/VFX models, 3D printing models, architectural visualization models, and marketing showcase models. C. Team Enablement & Project Coordination 6. Deliver 3D knowledge training and technical education to user growth, marketing, design, SEO, and other teams. 7. Responsible for task decomposition, work guidance, progress tracking, and quality final review for 3D technical content specialists. 8. Collaborate with product, R&D, design, and outsourcing teams to drive the conversion of professional technology into marketing-oriented messaging. 9. Conduct quality review, issue identification, and improvement communication for model assets delivered by outsourcing partners or collaborators. 岗位职责 A. 3D技术攻坚与前沿探索 1、负责角色、场景、道具及产品等多类型模型的专业指导和内容审核建议,覆盖次世代、卡通二次元、风格化、低多边形、硬表面等多种模型风格。 2、研究AI+3D建模工作流,包括文生3D、图生3D、AI辅助概念设计、贴图生成、材质生成、模型优化及批量生产等方向;探索插件、MCP及自动化工具在3D生产中的应用,输出可落地的技术教程、操作规范与实践方案 3、沉淀AI+3D工作流与专业管线、评测标准和最佳实践,形成可复用、可传播的方法论。 B. 营销框架与产品卖点挖局 4、技术拆解与专业知识库搭建:从雕刻、烘焙、拓扑、UV、灯光、材质、渲染、优化、引擎适配及最终交付等维度深度拆解,提炼产品营销卖点,统一专业内容输出口径。主导底层技术痛点的系统性挖掘,指导专员进行营销文案与专业知识的输出。 5、建立不同用途的模型标准,包括游戏实时模型、影视高模、3D打印模型、建筑可视化等营销展示模型。 C. 团队赋能与项目统筹 6、面向用户增长侧推广、设计、SEO等团队开展3D知识培训和技术科普。 7、负责3D技术内容专员的任务拆解、工作指导、进度跟进和质量终审。 8、与产品、研发、设计及外包团队协作,推动专业技术向营销口径的转化路径。 9、对外包或合作方交付的模型资产进行质量审核、问题定位及改进沟通。
Candidate Requirements Hard Requirements 1、5+ years of 3D art experience in gaming, film/VFX, advertising, architectural visualization, 3D printing, or related industries. 2、Led at least 3 complete projects, with a thorough technical understanding of character modeling, including rigging (a plus), skinning, topology clarity, and efficient UV and texture management; hands-on experience across the full pipeline from modeling, texturing, rendering, optimization to delivery. 3、Experience with multiple modeling styles and categories, covering at least two or more of the following: characters, scenes, props, products, clothing, accessories, and organic models. 4、Familiarity with PBR and NPR material workflows, real-time rendering, and print-ready model standards; ability to quantitatively evaluate polygon counts, topology, UVs, texture resolution, and rendering performance. 5、Proficiency in multiple tools such as Blender, Maya, ZBrush, Substance 3D Painter, Marvelous Designer, etc.; familiarity with Unreal Engine or Unity workflows. 6、Knowledge of or experience with AI-assisted model creation (e.g., shape exploration, texture generation, workflow efficiency improvements) and related approaches. 7、Ability to establish model production standards, rendering templates, asset specifications, and team SOPs, and drive their implementation. 8、Strong communication skills and English reading/writing ability, capable of reading English technical documentation, community content, and tool resources, and producing comprehensive knowledge documents or content. Capabilities & Qualities 1、Strong technical insight, problem deconstruction, and quality assessment skills. 2、Ability to transform complex 3D technology into tutorials, case studies, standards, and easy-to-understand content. 3、Continuous exploration of AI 3D, plugins, MCP, and emerging production tools, with the ability to assess their practical application value. 4、Strong cross-team communication, project coordination, task decomposition, and team mentoring abilities. 5、Strong aesthetic sensibility, visual expression skills, and self-learning ability. Nice-to-Have 1、In-depth experience using, evaluating, researching, or implementing AI 3D generation products. 2、Exploration cases involving Astra+3D or similar combinations of AI and traditional 3D tools. 3、Cross-industry project experience spanning film, gaming, 3D printing, architectural visualization, industrial design, and advertising. 4、High-quality tutorials and case studies published on technical communities, course platforms, WeChat official accounts, or video platforms. 5、Cross-team collaboration, small team management, or outsourcing team management experience. 6、Knowledge of Houdini, procedural modeling, material/shader development, or renderer technology. 7、Engine development capabilities in Unity, Unreal Engine 5, etc. 任职要求 1、具备5年以上游戏、影视、广告、建筑可视化、3D打印或相关行业3D美术经验。 2、主导过至少3个完整项目,在角色建模的技术方面有透彻的了解,包括绑定(加分项)蒙皮,拓扑的清晰度,以及高效的UV和贴图管理能力;具备从建模、材质、渲染、优化到交付的全流程实战经验。 3、拥有多种模型风格和品类经验,至少覆盖角色、场景、道具、产品、服装、配饰、生物模型中的两类以上。 4、熟悉PBR材质和NPR材质流程、实时渲染及打印级模型标准,能够量化评估面数、拓扑、UV、纹理精度和渲染性能。 5、熟练使用Blender、Maya、ZBrush、Substance 3D Painter、Marvelous Designer等工具中的多项;熟悉Unreal Engine或Unity工作流。 6、了解或具备使用AI工具进行模型制作辅助(如造型探索、贴图生成、流程效率提升)的经验或思路。 7、能够制定模型制作规范、渲染模板、素材标准和团队SOP,并推动实际执行。 8、具备良好的沟通表达和英文读写能力,能够阅读英文技术文档、社区内容及工具资料,输出完整的知识文档或内容。 能力与素质 1、具备优秀的技术洞察、问题拆解和质量判断能力。 2、能将复杂的3D技术转化为教程、案例、规范和易理解的内容。 3、对AI 3D、插件、MCP及新型生产工具保持持续探索,并能判断其实际应用价值。 4、具备良好的跨团队沟通、项目统筹、任务拆分和人员带教能力。 5、具备较强的审美能力、视觉表达能力和自我学习能力。 加分项 1、有AI 3D生成产品的深度使用、测评、研究或落地经验。 2、有Astra+3D或类似AI与传统3D工具结合的探索案例。 3、具备影视、游戏、3D打印、建筑可视化、工业设计、广告等多个行业的交叉项目经验。 4、有技术社区、课程平台、公众号或视频平台的优质教程及案例沉淀。 5、有跨团队协作、小团队管理或外包团队管理经验。 6、了解Houdini、程序化建模、材质/Shader开发或渲染器技术。 7、具备unity,ue5等引擎开发能力。
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We are creating immersive interactive communities based on AI-generated 3D technology, aiming to co-create the next generation of content and interaction experiences.