Genesis AI

Robotics

Genesis AI  •  London, GB (Onsite)  •  10 hours ago
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Job Description

What You’ll Do

  • Design, implement, and optimize the embedded control stack for general-purpose robots
  • Design motion planning and trajectory optimization algorithms for dynamic locomotion and manipulation
  • Build real-time state estimation pipelines for pose, contact, and force sensing, fusing heterogeneous sensor data under noise and uncertainty
  • Formulate and solve optimal control problems (nonlinear MPC, convex optimization, trajectory optimization) for high-performance and stable behavior
  • Build modular and robust software frameworks enabling rapid iteration between simulation and hardware
  • Lead debugging, tuning, and validation of controllers directly on physical robots

What You’ll Bring

  • Passion for your craft and demonstrated excellence in control systems engineering
  • Extensive experience in designing, implementing, and deploying advanced control algorithms on real robotic system products (8+ years)
  • Deep expertise in dynamics, kinematics, optimal control, and state estimation
  • Strong command of hardware interfaces, sensors (IMUs, F/T sensors), and actuation technologies (motors, gearboxes, drivers)
  • Production-level mastery of C++ with a track record of building reliable, safety-critical software
  • Proven ability to bridge across hardware, software, and algorithms to deliver robust end-to-end systems
  • An open mind about the power of deep learning, reinforcement learning, and vision-language-action models as critical for general-purpose robotics
  • Bonus: Experience shipping humanoid robots or whole-body control systems
  • Bonus: Impactful published work in control theory, state estimation, or mathematical optimization
  • Bonus: Familiarity with parallel computation on GPUs to accelerate optimization
Genesis AI

About Genesis AI

Genesis AI is a global full-stack robotics company building general-purpose robots with human-level intelligence and capabilities. Led by a world-class team obsessed with excellence at every level, Genesis AI is pushing the boundaries of robotics and AI to unlock a new era of human productivity.

We are a new generation of robotics builders, united by a shared mission to push the boundaries of physical AI. Our team brings together the minds behind many of the most significant advances in robotics and AI in recent years — spanning the full stack.

We introduced generative simulation, created foundational platforms such as Genesis, Jiminy, Flightmare, GVBD Voxels, and invented the IPC algorithm. We led the development of the first multimodal models at Mistral AI and Apple Intelligence. We co-created UMI and Diffusion Policy, pioneered reinforcement learning frameworks for superhuman drone racing, and scaled robotic data systems at NVIDIA GR00T. We built cross-platform GPU compilers such as VeriGPU, DeepCL, Coriander, and the original PyTorch. We also built industry-leading rendering engines at Google, Epic and Unity. Now, we’ve come together at Genesis AI to close the loop, and build what’s next.

Industry
Architecture & Engineering
Company Size
51-200 employees
Headquarters
Unknown
Year Founded
Unknown
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