
Huawei Canada has an immediate 12-month contract opening for a Researcher.
About the team:
Established in 2012, the Central Media Technology Institute (CMTI) is Huawei's center for media technology innovation and engineering, enhancing the technical competitiveness of media products. Sitting within CMTI, the Graphics Technology Lab focuses on research and breakthroughs in photography, audio, video, computer graphics, XR, and codec standards to maintain the company's leadership in media technology. Our R&D team comprises skilled CG algorithm experts, researchers, software architects, and standards specialists dedicated to building core capabilities for an improved graphics experience.
About the Job:
Develop and implement visual effects shaders, and procedural textures/geometry from scratch.
Create graphics demos and technology prototypes to validate new algorithmic techniques.
Optimize mobile graphics pipelines and provide solutions to minimize power consumption and maximize performance.
Build custom tools to streamline and automate the shading creation process.
About the ideal candidate:
Master or PhD in Computer Science
At least 3 years of proven experience in high-end shading graphics
Creativity and comfort in exploring and inventing novel algorithms
Ability to bridge technical execution and artistic quality, with a keen eye for detail and passion for visual aesthetics (akin to a technical artist)
Demonstrated ability to create sophisticated procedural graphics, similar to high-quality ShaderTay demos. A proven portfolio in the ShaderToy community is highly desirable.
Strong mathematical background in: Linear algebra, Geometry processing, Geometric analysis, Differential geometry, Trigonometry, Numerical optimization, Probability, Signal processing, Fourier transforms , Sampling theory, Monte Carlo methods
Proficiency in algorithm design, including: Procedural generation, Spatial data structures, Acceleration and optimization techniques Mathematical simplification
Experience with graphics APls: OpenGL, Vulkan. WebGPU is a plus
Programming languages: GLSL, GLES, C++, Python. SLANG is a plus
Research contributions in conferences and journals such as SIGGRAPH, Eurographics, or, JCGT are highly valued
A public portfolio on platforms like ShaderTay, GitHub, or WebGL demos is relevant but not mandatory.
The total target annual compensation (based on 2,080 hours per year) ranges from $106,000 to $156,000 depending on education, experience, and demonstrated expertise.

Huawei is a leading global provider of information and communications technology (ICT) infrastructure and smart devices. With integrated solutions across four key domains – telecom networks, IT, smart devices, and cloud services – we are committed to bringing digital to every person, home and organization for a fully connected, intelligent world.
Huawei's end-to-end portfolio of products, solutions and services are both competitive and secure. Through open collaboration with ecosystem partners, we create lasting value for our customers, working to empower people, enrich home life, and inspire innovation in organizations of all shapes and sizes.
At Huawei, innovation focuses on customer needs. We invest heavily in basic research, concentrating on technological breakthroughs that drive the world forward. We have more than 207,000 employees, and we operate in more than 170 countries and regions. Founded in 1987, Huawei is a private company fully owned by its employees.
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