Meta

Research Scientist Intern, 3D Vision & World Simulation (PhD)

Meta  •  Redmond, WA (Onsite)  •  4 hours ago
Apply
AI can make mistakes so check important info. Chat history is never stored.

Job Description

Reality Labs Research is seeking a Research Scientist Intern to help develop the next generation of assistance systems that guide users in contextual and adaptive environments. We welcome candidates with expertise in AI-driven 3D spatial understanding and generative modeling, building and iterating on deep learning systems, with specific experience at the intersection of generative AI (e.g., diffusion models), world simulation (predicting physics and future states), and 3D computer vision (reconstruction, camera geometry, depth estimation, motion/trajectory forecasting).

Our internship is for Fall 2026 and is twelve (12) to twenty-four (24) weeks long.

Responsibilities
Develop, implement, and evaluate methods for improving the performance and interpretability of VLMs and related AI/ML models.
* Write modular, reusable research code and utilize Meta’s large infrastructure to scale experimentation.
* Collaborate cross-functionally with researchers and engineers to prototype and test models at scale.
* Deliver clear, compelling, and creative solutions to challenging problems.
* Work should result in publishable research in top-tier journals or conferences (e.g., NeurIPS, ICLR, CVPR, ECCV, ICML, ICCV, AAAI, IJCAI, ICRA, IEEE T-PAMI, IJCV, IEEE RA-L etc.).
* Design and develop generative AI models (e.g., diffusion models) to learn environment dynamics, predict future states, and simulate physical interactions within world modeling frameworks.
* Build and advance 3D computer vision and reconstruction pipelines, leveraging camera geometry, depth estimation, and related techniques to create accurate representations of real-world environments.
* Research and implement methods for 3D spatial understanding, including motion forecasting and trajectory prediction, to enable intelligent reasoning about how objects and agents move through space.

Qualifications
Currently has, or is in the process of obtaining, a PhD in Computer Science, Artificial Intelligence, Robotics, or related field
* Strong programming proficiency in Python and extensive hands-on experience building, training, and debugging deep learning models using PyTorch
* Experience with generative AI architectures (e.g., diffusion models) and world modeling concepts (e.g., learning environment dynamics, predicting future states, or simulating physical interactions)
* Solid foundation in 3D computer vision and 3D reconstruction, including core concepts like camera geometry and depth estimation
* Experience working with 3D spatial data, motion forecasting, or trajectory prediction Practical experience with advanced generative frameworks, specifically flow-matching or Diffusion Transformers (DiTs)
* Hands-on experience with modern 3D representations like 3D Gaussian Splatting (3DGS) and forecasting dense 3D point trajectories in physical world coordinates
* Background in robotics planning and manipulation, with experience transferring learned representations to downstream tasks like closed-loop pick-and-place or real-world robot control
* Familiarity with large Vision-Language Models (VLMs) and their application in object grounding, understanding natural language instructions, and processing multi-modal tokens
* Knowledge of extending world models to physical applications, such as latent-action world models or trajectory-conditioned video generation
* A proven track record of academic research, demonstrated by publications in top-tier conferences (e.g., CVPR, ICCV, ECCV, ICLR, NeurIPS, ICRA, RSS) in areas related to 3D vision, generative modeling, or robot learning
* Demonstrated software engineer experience via an internship, work experience, coding competitions, or widely used contributions in open source repositories (e.g. GitHub)
* Intent to return to degree-program after the completion of the internship/co-op
Meta

About Meta

Meta's mission is to build the future of human connection and the technology that makes it possible.

Our technologies help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology.

To help create a safe and respectful online space, we encourage constructive conversations on this page. Please note the following:

• Start with an open mind. Whether you agree or disagree, engage with empathy.

• Comments violating our Community Standards will be removed or hidden. Please treat everybody with respect.

• Keep it constructive. Use your interactions here to learn about and grow your understanding of others.

• Our moderators are here to uphold these guidelines for the benefit of everyone, every day.

• If you are seeking support for issues related to your Facebook account, please reference our Help Center (https://www.facebook.com/help) or Help Community (https://www.facebook.com/help/community).

For a full listing of our jobs, visit https://www.metacareers.com

Industry
IT & Software
Company Size
10,000+ employees
Headquarters
Menlo Park, CA
Year Founded
2004
Website
meta.com
Social Media