Genesis AI

Rendering, Pipeline Optimization

Genesis AI  •  Paris, FR (Onsite)  •  5 hours ago
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Job Description

About the role

Genesis AI is building Nyx, a renderer that delivers offline quality at realtime performance. We're looking for a principal-level rendering engineer to own performance across its pipeline. Nyx is a hybrid renderer, but not a classic game-engine hybrid. You'll need to master the profiling tools and have the technical depth to know how to apply them to a pipeline they've never seen, and to build your own instrumentation where they fall short.

What you'll do

  • Own frame-time budgets and drive GPU/CPU rendering performance across all target platforms
  • Profile, diagnose, and optimize the full rendering pipeline: geometry, shading, lighting, post
  • Adapt profiling methodology to a non-standard hybrid pipeline; build custom instrumentation and counters where existing tools can't see
  • Evolve hybrid raster/ray-traced rendering paths
  • Set the technical bar: review architecture, mentor senior engineers, kill bad ideas early
  • Work directly with hardware vendors on low-level GPU issues and our target hardware

What we're looking for

  • 10+ years in real-time rendering, with shipped AAA titles where you owned rendering performance
  • Mastery of GPU profiling tools: PIX, Razor GPU/CPU, RGP, Nsight, and reading raw GPU counters, with the judgment to know what each tool can and can't tell you on an unfamiliar pipeline
  • Deep knowledge of modern GPU architectures (AMD RDNA, wave occupancy, cache behavior, async compute)
  • Strong command of D3D12, Vulkan, and at least one console graphics API at a low level
  • Hands-on experience building or optimizing hybrid rendering pipelines
  • Expert-level C++ and HLSL/GLSL; comfortable in shader disassembly when it matters

Nice to have

  • Experience profiling or optimizing non-standard pipelines: neural rendering, splatting, offline/realtime hybrids
  • Experience with upscalers and frame generation (DLSS, FSR) integration and tuning
  • Contributions to engine-level rendering architecture in UE, proprietary engines, or both
Genesis AI

About Genesis AI

Genesis AI is a global full-stack robotics company building general-purpose robots with human-level intelligence and capabilities. Led by a world-class team obsessed with excellence at every level, Genesis AI is pushing the boundaries of robotics and AI to unlock a new era of human productivity.

We are a new generation of robotics builders, united by a shared mission to push the boundaries of physical AI. Our team brings together the minds behind many of the most significant advances in robotics and AI in recent years — spanning the full stack.

We introduced generative simulation, created foundational platforms such as Genesis, Jiminy, Flightmare, GVBD Voxels, and invented the IPC algorithm. We led the development of the first multimodal models at Mistral AI and Apple Intelligence. We co-created UMI and Diffusion Policy, pioneered reinforcement learning frameworks for superhuman drone racing, and scaled robotic data systems at NVIDIA GR00T. We built cross-platform GPU compilers such as VeriGPU, DeepCL, Coriander, and the original PyTorch. We also built industry-leading rendering engines at Google, Epic and Unity. Now, we’ve come together at Genesis AI to close the loop, and build what’s next.

Industry
Architecture & Engineering
Company Size
51-200 employees
Headquarters
Unknown
Year Founded
Unknown
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