Space Engineers has been played by millions of players worldwide and continues to evolve more than a decade after its original release. We have sold more than 6 million copies, and we do not want to stop there.
As QA Lead, you will have direct influence over the quality of one of the most technically ambitious sandbox games in the industry. You will work alongside experienced developers, own critical release decisions, and help shape how quality is built into every part of the development process.
If you are looking for a role where ownership is not just a buzzword, but an everyday expectation, we would love to hear from you.
At Keen Software House, QA is not a support function. It is one of the disciplines directly responsible for the success of every release.
We are looking for a QA Lead to take full ownership of the measurement of the quality of Space Engineers. You will lead a team of six experienced QA professionals while being accountable for release stability, testing strategy, quality standards, and continuous improvement across the project.
This role is about much more than managing testers or tracking bugs. We are looking for someone who naturally takes ownership, identifies risks before they become problems, drives quality across teams, and ensures that every release reaches players in the best possible state.
If you believe quality is built throughout development, not just tested at the end, you will fit right in.
Product Quality Measurement
Take full ownership of the measurement of the quality of Space Engineers. Continuously raise the quality bar across gameplay, technical systems, content, and releases.
Release Stability
Be accountable for multiplatform release readiness and production stability. Drive objective go/no-go decisions based on risk assessment and quality data.
QA Strategy
Define the project's testing strategy, priorities, quality standards, and long-term QA roadmap. Ensure the team focuses on the areas that create the highest value for both developers and players.
Team Leadership
Lead, mentor, and develop a team of six QA professionals. Build a culture of ownership, accountability, continuous learning, and high execution standards.
Process Improvement
Continuously improve QA workflows, methodologies, and collaboration across Engineering, Design, and Production to make quality an integral part of development rather than a final checkpoint.
Player Experience
Own post-release quality by proactively reducing player-facing issues. Analyze support tickets, crash reports, telemetry, and community feedback to identify root causes and drive long-term improvements.
Success in this role is not measured by the number of bugs found or test cases executed.
It is measured by outcomes.
Impact
How we work
Time off & wellbeing
Workspace
Community

Keen Software House is an independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions. The company is mostly known for its popular titles, Space Engineers (released in October 2013 and sold 4 million copies) and Medieval Engineers (a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology). The first titles that the studio developed are Miner Wars 2081 and Miner Wars Arena. In addition to their ongoing development of Space Engineers the studio develops its own in-house game engine, VRAGE, currently in the second version and its core feature is volumetricity of the environment. Space Engineers and Medieval Engineers are the first titles fully utilizing VRAGE 2.0.
Keen Software House has two areas of interest:
- independent game development: Space Engineers, Medieval Engineers, VRAGE engine
OUR MISSION:
We want to create games that are based on real science, real facts, real physics and real emotions. No magic & fantasy allowed.
If we step into the sci-fi area - as we did with Space Engineers and Miner Wars 2081 - we approach it from the hard-sci-fi angle. Every technology and every idea must be explainable using modern-era knowledge with very little extrapolation required.
In Medieval Engineers we hold on to historical accuracy as much as possible while not sacrificing fun, accessibility and intuitiveness.
We want to use our games to promote science and to encourage creativity. We want to revive the interest in space exploration, physics, history and all STEM fields. We want players to learn new stuff while playing our games.
We want to make our fans happy.