Level Infinite 是腾讯旗下国际游戏业务品牌,致力为全球玩家带来充满乐趣、原汁原味的游戏体验,让玩家随时随地进入游戏世界;并通过打造包容、互通、便捷的玩家社区,促进分享交流。
Level Infinite为合作工作室提供一系列支持及服务,助力其释放产品潜能。
Level Infinite发行产品包括《PUBG MOBILE》、《Goddess of Victory: NIKKE 》《Honor of King》等热门游戏,并与合作工作室联手推出了来自Fatshark的《战锤40K:暗潮》、Funcom的《沙丘:觉醒》、Inflexion Studios的《夜莺》在内多款产品。
想进一步了解Level Infinite,请访问www.levelinfinite.com,并在Twitter、Facebook、Instagram和Youtube上关注我们的官方账号。
1.使用UE5引擎的灯光系统,分析演出内核,运用光影塑造角色、打磨角色细节、渲染氛围和情绪;
2.负责实时渲染环境下,包括过场动画、站桩对话、大招等各类演出Sequence的灯光效果设计与落地;
3.与导演、动画、特效、角色、场景、TA等多环境协作,不断梳理和优化灯光工具与流程并保证落地。
1.三年以上游戏行业的剧情演出相关制作经验,有过UE引擎动画(实时或离线)经验;
2.具备优秀的审美和扎实的美术功底,对影视化光影理论和情绪表达有深入的理解,对画面品质有较高的追求和表现能力;
3.具备良好的沟通协作能力,有较好的团队意识;
4.熟悉UE引擎的sequence制作流程,对材质、光影效果敏感,深入了解材质与灯光模块;
5.热爱动画、热爱游戏,同时具备影视和游戏经验者优先。
在腾讯,我们始终秉承平等就业机会的原则,致力于为每一位员工打造公平、包容的工作环境。我们坚信,多元的声音能够激发出无限的创新活力,推动我们为用户和社会提供更优质的服务。我们用心营造一个充满支持与激励的氛围,帮助每一位员工找到属于自己的舞台,以实现个人及共同的发展目标。

Tencent is a world-leading internet and technology company that develops innovative products and services to improve the quality of life of people around the world.
Founded in 1998 with its headquarters in Shenzhen, China, Tencent's guiding principle is to use technology for good. Our communication and social services connect more than one billion people around the world, helping them to keep in touch with friends and family, access transportation, pay for daily necessities, and even be entertained.
Tencent also publishes some of the world's most popular video games and other high-quality digital content, enriching interactive entertainment experiences for people around the globe.
Tencent also offers a range of services such as cloud computing, advertising, FinTech, and other enterprise services to support our clients' digital transformation and business growth.
Tencent has been listed on the Stock Exchange of Hong Kong since 2004.