Intangible

Product UX Designer

Intangible  •  San Francisco, CA (Onsite)  •  2 months ago
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Job Description

Product UX Designer

Intangible · Full-time · San Francisco


About Intangible

Intangible is a spatial intelligence company building a new class of creative tools.

We make Intangible Studio, an innovative browser-based 3D platform that helps creatives move from idea to fully realized scenes and shots with incredible speed and clarity. By combining real-time 3D with generative AI, it puts control of composition, camera, and outcome directly in their hands.

The Role

Working closely with product, engineering, and our customers, you’ll define how teams create and collaborate in Intangible Studio.

You’ll shape core workflows, interaction patterns, and system behavior, translating complex capabilities into clear, usable experiences that hold up in real-world use.

The product sits at the intersection of 3D, AI, and storytelling. The challenge is making something powerful feel simple, immediate, and clear, for individuals and for teams working together.

What You’ll Do

  • Work product and customers to understand and define how users think, create, and collaborate

  • Partner with engineering to deliver solutions with clarity and quality, maximizing the capabilities of the underlying technology

  • Design end-to-end workflows, from first idea to finished output

  • Turn complex systems into clear, intuitive, learnable experiences

  • Prototype quickly to explore, test, and refine concepts

  • Bring a high bar for design clarity, craft, and detail across everything we ship

What We’re Looking For

  • Strong product thinking. You define problems clearly and move them toward resolution

  • Systems mindset. You understand how tools behave across workflows and teams

  • Collaborative by default. You work closely with product, engineering, and customers

  • High craft. Interaction, layout, motion, and detail all matter

  • You move quickly. You explore, decide, and iterate with intent

  • Clear communicator. You can articulate why something should exist, not just what it looks like

Requirements

  • Strong portfolio showing thoughtful problem framing, system-level thinking, and real-world impact

  • 5+ years designing and shipping products used by real teams, ideally in creative domains

  • Track record of owning work end-to-end, from early concept through launch and iteration

  • Proven ability to simplify complex capabilities into clear, usable experiences

  • Comfort prototyping as part of thinking, using it to explore, test, and refine ideas quickly

  • Experience partnering with engineering to carry ideas through to high-quality implementation

Bonus

  • Experience with game engines, 3D tools, or spatial interfaces

  • Experience with multimodal or AI-driven interaction patterns

Intangible

About Intangible

Intangible is building the world’s simplest 3D creative tool.

Speed is a competitive advantage for creative teams. Intangible is building the world’s fastest way for teams in film, games, advertising and events to visualize ideas in minutes, without code or technical training.

Think Pixar-level composition, with Canva-level simplicity, for agency and marketing teams to visualize, collaborate and close business at unparalleled speed.

Who we are

* Founded by Charles Migos and Bharat Vasan, Intangible’s team of engineers and designers hail from companies like Pixar, Apple, Unity, Disney, Electronic Arts, NASA and Spotify.

* We share a common passion for democratizing access to the tools that only the world’s best film and game makers can afford, and a belief that AI can support human creative endeavors instead of supplanting them.

What we believe

* Creative efforts in film, games, web and XR are forms of artistic expression

* Today’s tools for 3D content creation are frustratingly complex and built on closed standards

* This complexity limits access and keeps creative teams from building great content

* Current GenAI autopilots misunderstand how creative teams build professional-quality content

* We enable 3D experiences to be created in minutes, without code or technical training, but with the professional control that creatives need

* Our team is uniquely constructed to solve this problem

What we do:

* Aim for unparalleled ease of use, with AI at the core of our 3D architecture

* Curate semantic concepts about the world into knowledge graphs

* Tune the best foundational models to do what creatives expect

* Work with the latest generative media models for asset creation

* Build interchanges to popular toolsets creatives already use - Unity, Epic, Maya, Runway

* No clunky downloads or hardware. Just a secure, modern, browser-based experience that anyone, everywhere, can use

Industry
IT & Software
Company Size
11-50 employees
Headquarters
San Francisco, CA
Year Founded
2024
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