Nanobit is an award-winning global game development studio headquartered in Zagreb, Croatia. Founded in 2008 and part of the Stillfront Group since 2020, we've reached over 200 million downloads worldwide. Now, we're embarking on an exciting expansion into the casual puzzle genre with a narrative twist. We're looking for a visionary Head of Product to lead this strategic initiative and shape the future of our product portfolio.
As a Product Manager, you will own the product development and performance of a hidden object game from concept through live operations. You will work closely with cross-functional teams to deliver engaging gameplay, strong narrative progression, and a compelling live experience for players. This role is ideal for someone who enjoys hands-on product work, data-driven decision-making, and close collaboration with game development teams.
Own the product roadmap and feature backlog for one hidden object game
Drive game feature development from ideation through implementation, soft launch, and live updates
Collaborate daily with Game Design, Art, Engineering, UI/UX, Story, QA, and Marketing teams
Define, track, and optimize core KPIs such as retention, engagement, monetization, and LTV
Analyze player behavior using data, dashboards, and experiments to inform product decisions
Design and evaluate A/B tests to improve gameplay, progression, and monetization features
Contribute to game economy balancing, event design, and content cadence
Monitor market trends and competitor games in the hidden object and casual puzzle space
Partner with LiveOps to plan updates, events, and improvements post-launch
Advocate for a player-first mindset and ensure features enhance player satisfaction
Mandatory Experience
2–4+ years of product management experience in mobile free-to-play games
Experience working on casual or puzzle games (hidden object, narrative, match-3, merge, or similar)
Hands-on experience working with cross-functional game development teams
Strong analytical skills with experience in KPI tracking, cohort analysis, and A/B testing
Understanding of F2P monetization mechanics, retention loops, and player motivation
Strong communication skills and ability to align teams around priorities
Passion for mobile games and the casual gaming market
Nice to Have
Direct experience with hidden object or narrative-driven games
Background in game design or live game operations
Experience supporting games through soft launch and global release
Familiarity with Unity or common mobile game development pipelines

Stillfront is a global games company. We develop and publish digital games that are played by more than 50 million people each month. Our diversified portfolio spans well-established franchises like Big Farm, Jawaker and Supremacy, to smaller, niche games across our different genres. We believe gaming can be a force for good and we want to create a gaming universe that is digital, affordable, equal, and sustainable. Our HQ is in Stockholm, Sweden, but our game development is done by teams and studios all over the world. Our main markets are the US, Japan, MENA, Germany, and the UK. Stillfront's shares (SF) are listed on Nasdaq Stockholm.