Scorewarrior

Product Analyst

Scorewarrior  •  Limassol, CY (Onsite)  •  3 hours ago
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Job Description

Scorewarrior is a game developer and publisher based in Limassol, Cyprus. The company focuses on the 4X strategy genre, with an ambitious goal to grow its hit game, Total Battle, to become the No.1 strategy game in the world. Our team consists of 200+ passionate, talented, self-driven, and continually developing professionals who love making high-quality games.

We are looking for a Product Analyst to join our Gameplay team

You will partner closely with game designers to support data-driven decisions and shape features for our most experienced and demanding player segment. The focus of the role is on late-game content and live operations, including recurring seasonal mechanics and large-scale in-game events.

You will be responsible for designing analytical approaches, conducting product research, and evaluating player behavior and feature performance in complex, long-lived systems with strong social and retention dynamics.



Tasks:

  • Analyze engagement, retention, progression, and monetization of late-game features (seasonal kingdoms, holiday events, battle passes, etc.)

  • Design and validate product metrics and analytical events for new and iterated features

  • Plan, run, and interpret product experiments (quasi-experiments, before/after analyses)

  • Conduct product research to understand player behavior, motivations, and pain points in mature segments

  • Develop and maintain dashboards, reports, and data marts to support decision-making within the Old Players team

  • Perform ad-hoc analyses to answer product and business questions

  • Communicate insights and recommendations clearly to designers and stakeholders

Requirements

  • Strong SQL skills

  • Experience with BI tools (e.g. Tableau or equivalents)

  • Proven experience in product analytics and product research

  • Ability to design analytical events and metrics aligned with product goals

  • Strong analytical thinking and ability to translate data into actionable insights

  • Good communication skills and experience working closely with product and design teams

  • Confident knowledge of mathematical statistics and probability theory


The following would also be to your advantage:

  • Hands-on experience with ClickHouse

  • Experience analyzing long-lived or live-ops features in games

  • Experience working with network effects, social mechanics, or competitive systems

  • Understanding of F2P game economics and progression systems

  • Experience working with large player bases and complex event-driven systems

  • Hands-on experience with causal inference, A/B testing, and quasi-experimental methods

What we offer:

  • A Great Place to Work. 99% employee satisfaction, low turnover, and colleagues who genuinely enjoy collaborating.

  • Live and work in sunny Cyprus. We’re an office-first team in Limassol with a modern seaside workspace, and full relocation and visa support for you and your family.

  • Shape a global hit. We’re the only European studio with a 4X strategy title in the world’s top-10. Our top-50 mobile game has grown 25x in revenue and audience in the last five years.

  • Grow fast in a company that’s already strong. We’re independent, financially rock-solid, and expanding at startup speed, and we have never had lay-offs.

  • Work where ideas win. Flat structure, collective decision-making, and honest feedback create full transparency and help you grow fast.

  • Earn industry-leading rewards. High salaries, a 13th month, performance bonuses, and extra rewards for long service, marriage, or welcoming a child, and lunch every day.

  • Feel supported at every stage of life. Private family health insurance, plus a monthly allowance for children’s pre-school, school, and university education.

  • Your growth is our priority. From specialized training and certifications to language courses and books, you’ll have everything you need to keep learning.

Scorewarrior

About Scorewarrior

Our company was founded in 2015 in Cyprus with the initial goal of publishing and operating third-party games.

In 2016 we decided that we wanted to work with our own games instead of ready-made products. We were excited by the idea of being a full-cycle game development studio: to launch a game, gain initial traction, and then scale up the game globally and become a leader in the genre.

2017 saw the arrival of our first game, Total Battle. We discovered the game in its very early stages, and we believed in its great potential, so we made it our goal to focus on this single title and become the leader in the 4X strategy genre.

In 2021, we began to transform the company into a full-cycle game development studio, adding game developers, designers, and artists to our already existing publishing team, which consisted of our finance, legal, marketing, community, and support staff. We finished this process in 2022, and we now operate from our two offices in Limassol.

Industry
Unknown
Company Size
51-200 employees
Headquarters
Limassol, CY
Year Founded
2015
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