
Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. Respawn Entertainment is the Academy Award-winning studio behind critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor, and Medal of Honor: Above and Beyond. As a collective of creative developers, we have launched some of the industry’s most critically and commercially successful games. We truly love what we do and want to share our passion with players worldwide.
We are looking for a Principal Materials Artist to join our Apex Legends team to establish, direct, and maintain a core material library and surfacing workflows. As a Principal Material Artist on the project, you will be working within a multidisciplinary group on new asset pipeline initiatives that will standardize and elevate our surfacing presentation. Our ideal candidate is an accomplished visual artist with an eye for surface quality, texture, lighting response, and material truth. They are subject matter experts in physically based rendering and are technical enough to directly contribute or advise on lighting, rendering, and pipelines.
Why Join Us?
This role is an opportunity to contribute to new asset pipelines and work in a multidisciplinary R&D group.
As a Principal you will have broad agency to guide and deliver solutions as you see fit.
This role will have a significant impact on our product and your work will be highly visible to our players.
Responsibilities
Co-develop new surfacing strategies and pipelines in collaboration with rendering, technical art, and craft experts.
Build, curate, and maintain a high quality shared material library.
Help design material systems or layered materials with an understanding of complex surface interactions.
Contribute to tools and pipelines leveraging subject matter expertise in Substance Painter/Designer, Houdini Copernicus, or other related DCC tools.
Be a champion for technology that meets high performance expectations and technical constraints.
Help test and validate new rendering and lighting features.
Build partnerships and collaborative efforts between multiple disciplines to achieve successful solutions.
Qualifications
12+ years of professional game development experience.
Portfolio demonstrating a wide range of high quality materials and a mastery of PBR.
Expert level knowledge of Substance Painter and Designer.
Direct production experience building shared material libraries that have been brought to market at a AAA scale and quality.
Experience in live service titles, seasonal content, cosmetics, or character customization systems is a plus.
Experience collaborating with technical disciplines on standing up new pipelines.
Capability to author materials or shaders as proof of concept or visual targets is a plus.
Comfortable working with proprietary technology that ships on a wide range of platforms with performance as a top priority.
Strong ability to clearly communicate, both verbally and in writing, create documentation, training materials, or mentoring junior artists.

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.