Electronic Arts (EA)

Principal Materials Artist (Apex Legends)

Electronic Arts (EA)  •  Chatsworth, CA (Hybrid)  •  4 hours ago
Apply
AI can make mistakes so check important info. Chat history is never stored.

Job Description


通用信息

地点:Los Angeles - Chatsworth, California, United States of America
  • 地点: Vancouver - Great Northern Way
  • 州: British Columbia
  • 国家/地区: Canada

  • 地点: Madison
  • 州: Wisconsin
  • 国家/地区: United States of America



角色 ID

214789

工作人员类型

Regular Employee

工作室/部门

EA Studios - Respawn

弹性工作安排

Hybrid


Description & Requirements


Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. Respawn Entertainment is the Academy Award-winning studio behind critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor, and Medal of Honor: Above and Beyond. As a collective of creative developers, we have launched some of the industry’s most critically and commercially successful games. We truly love what we do and want to share our passion with players worldwide.

We are looking for a Principal Materials Artist to join our Apex Legends team to establish, direct, and maintain a core material library and surfacing workflows. As a Principal Material Artist on the project, you will be working within a multidisciplinary group on new asset pipeline initiatives that will standardize and elevate our surfacing presentation. Our ideal candidate is an accomplished visual artist with an eye for surface quality, texture, lighting response, and material truth. They are subject matter experts in physically based rendering and are technical enough to directly contribute or advise on lighting, rendering, and pipelines.

Why Join Us?

  • This role is an opportunity to contribute to new asset pipelines and work in a multidisciplinary R&D group.

  • As a Principal you will have broad agency to guide and deliver solutions as you see fit.

  • This role will have a significant impact on our product and your work will be highly visible to our players.

Responsibilities

  • Co-develop new surfacing strategies and pipelines in collaboration with rendering, technical art, and craft experts.

  • Build, curate, and maintain a high quality shared material library.

  • Help design material systems or layered materials with an understanding of complex surface interactions.

  • Contribute to tools and pipelines leveraging subject matter expertise in Substance Painter/Designer, Houdini Copernicus, or other related DCC tools.

  • Be a champion for technology that meets high performance expectations and technical constraints.

  • Help test and validate new rendering and lighting features.

  • Build partnerships and collaborative efforts between multiple disciplines to achieve successful solutions.

Qualifications

  • 12+ years of professional game development experience.

  • Portfolio demonstrating a wide range of high quality materials and a mastery of PBR.

  • Expert level knowledge of Substance Painter and Designer.

  • Direct production experience building shared material libraries that have been brought to market at a AAA scale and quality.

  • Experience in live service titles, seasonal content, cosmetics, or character customization systems is a plus.

  • Experience collaborating with technical disciplines on standing up new pipelines.

  • Capability to author materials or shaders as proof of concept or visual targets is a plus.

  • Comfortable working with proprietary technology that ships on a wide range of platforms with performance as a top priority.

  • Strong ability to clearly communicate, both verbally and in writing, create documentation, training materials, or mentoring junior artists.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。
Electronic Arts (EA)

About Electronic Arts (EA)

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.

Industry
Arts & Entertainment
Company Size
10,000+ employees
Headquarters
Redwood City, CA
Year Founded
Unknown
Website
ea.com
Social Media