Scorewarrior

Playable Ads Developer

Scorewarrior  •  Limassol, CY (Onsite)  •  1 day ago
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Job Description

About Scorewarrior

We're a game developer and publisher from Cyprus with one single game in the 4x strategy genre: Total Battle. We're a one-game company on purpose, because in everything we do, we focus.

We are currently concentrating on two major goals:

  • To make our game #1 in its genre.

  • To make our company the best place to work on games.

And we're far from there, we still have a lot of work to do.

That's why we need you.

Let's dive in.

As our Creative Playable Developer you will support the creative marketing team with the backend development of playable ads

Key responsibilities.

  • Develop game mechanics in Cocos Creator based on ready-made assets and scenes.

  • Finalize and package playable ads for major ad networks — AppLovin, Unity, Google, Facebook, IronSource

  • Work with Google Analytics for playables, interpret and apply insights from performance data.

  • Consistently deliver 2 gameplay-ready playables per month when building from scratch.

  • Consistently deliver 6+ playables per month when working with existing mechanics.

Requirements

You could be a great fit for this position If:

  • Have 2–3 years of proven experience as a Playable Ads Developer

  • Have excellent knowledge of Cocos Creator (v3.x+ preferred).

  • Are proficient in TypeScript and JavaScript (ES5/ES6)

  • Are familiar with Canvas rendering, and optionally with Pixi.js or Three.js.

  • Have experience with HTML5, CSS (Sass/SCSS/Stylus), and responsive cross-platform layout

  • Understand adaptive layout principles and have hands-on experience with JS and CSS animations (GSAP or native).

  • Can work with Webpack or other build tools

  • Familiarity with Node.js (for build scripts and automation).

  • Are comfortable using Git for version control.

  • Apply OOP principles and SOLID design patterns in your code.

  • Have published examples of playable ads in your portfolio.

  • Have basic skills in Photoshop, Figma, or Adobe Illustrator for asset preparation and optimization.

Why Scorewarrior?

  • Work with a product you love: Total Battle is more than just a job; it's a passion project.

  • Join a highly skilled team: We're a nerdy group of talented individuals who love what we do.

  • Make a real impact: Your work pulls the best people together to get us to that number-one app store spot.

  • Stability Start working with a stable three-year contract with the potential to extend it to infinity and beyond.

  • An excellent remuneration package, including a 13th salary.

  • Full-coverage relocation for you and your family to Cyprus (Limassol).

  • Private health insurance for you and your family members.

  • A monthly pre-school, school, and university allowance for employees' children.

  • Lunch compensation.

  • A sports and fitness allowance.

  • Personal development opportunities paid for by the company: professional and language courses, books, etc.

  • Bonuses for outstanding results, years worked, getting married, and the birth of a child.

  • Monthly office parties and epic, annual offsite company birthday and Christmas parties.

Do you accept the challenge?

Apply today!

Scorewarrior

About Scorewarrior

Our company was founded in 2015 in Cyprus with the initial goal of publishing and operating third-party games.

In 2016 we decided that we wanted to work with our own games instead of ready-made products. We were excited by the idea of being a full-cycle game development studio: to launch a game, gain initial traction, and then scale up the game globally and become a leader in the genre.

2017 saw the arrival of our first game, Total Battle. We discovered the game in its very early stages, and we believed in its great potential, so we made it our goal to focus on this single title and become the leader in the 4X strategy genre.

In 2021, we began to transform the company into a full-cycle game development studio, adding game developers, designers, and artists to our already existing publishing team, which consisted of our finance, legal, marketing, community, and support staff. We finished this process in 2022, and we now operate from our two offices in Limassol.

Industry
Unknown
Company Size
51-200 employees
Headquarters
Limassol, CY
Year Founded
2015
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