Genesis AI

Platform

Genesis AI  •  London, GB (Onsite)  •  10 hours ago
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Job Description

What You'll Do

  • Design, build, and maintain foundational frameworks and tools to empower expert teams to experiment fast and turn ideas into full-fledged and production-ready systems.
  • Collaborate with expert teams to validate uses cases and build robust solutions, bringing cross-team perspective and aiming for modular and reusable components.
  • Identify and mitigate high-level code design flaws and development workflow inefficiencies that cause friction, hinder productivity, and create silos across the organization.
  • Advocate for good practices and maintain high code quality through code reviews, documentation, and training.

What You'll Bring

  • Excellent software engineering skills (e.g., in Python, Go, or Rust).
  • Extensive experience designing, building, and maintaining modular and reusable systems.
  • Experience collaborating with engineers and researchers of any fields, understanding complex requirements, and providing clear and simple solutions.
  • Ability to implement large-impact changes across the organization with minimal disruption.
  • Experience building internal tooling to accelerate AI research and development workflows (e.g., debugging, evaluation, experiment tracking and versioning, CI automation, etc.).
Genesis AI

About Genesis AI

Genesis AI is a global full-stack robotics company building general-purpose robots with human-level intelligence and capabilities. Led by a world-class team obsessed with excellence at every level, Genesis AI is pushing the boundaries of robotics and AI to unlock a new era of human productivity.

We are a new generation of robotics builders, united by a shared mission to push the boundaries of physical AI. Our team brings together the minds behind many of the most significant advances in robotics and AI in recent years — spanning the full stack.

We introduced generative simulation, created foundational platforms such as Genesis, Jiminy, Flightmare, GVBD Voxels, and invented the IPC algorithm. We led the development of the first multimodal models at Mistral AI and Apple Intelligence. We co-created UMI and Diffusion Policy, pioneered reinforcement learning frameworks for superhuman drone racing, and scaled robotic data systems at NVIDIA GR00T. We built cross-platform GPU compilers such as VeriGPU, DeepCL, Coriander, and the original PyTorch. We also built industry-leading rendering engines at Google, Epic and Unity. Now, we’ve come together at Genesis AI to close the loop, and build what’s next.

Industry
Architecture & Engineering
Company Size
51-200 employees
Headquarters
Unknown
Year Founded
Unknown
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