We are looking for experienced Paint and Roto Artists to work closely with Compositors to help them integrate all elements of an image, including CG and live action, to create film visual effects shots. This includes creating mattes for CG hold-outs as well as using various techniques and software to remove items such as wires, rigs and tracking markers.
Responsibilities:
Creating roto mattes for Compositors to use and having a comprehensive understanding of how these mattes will be used
Using patches and frame-by-frame painting techniques to remove rigs and tracking markers
De-graining and re-graining paint work before it leaves the department
Having an understanding of 3D tracking and being able to create 1, 2 and 4 point tracks
Creating foreground mattes for Animators to use within Maya
Using Linux to navigate around and create shot directories
Creating and reconstructing a picture that doesn't exist
Using expressions within Nuke to help aid paint work
Having an understanding of the 3D environment within Nuke, being able to use geo data to project clean plates and understanding how to use UV projections
Being able to accurately bid on how long paint and roto shots will take to complete
Learning and developing specific Framestore gizmos and workflows
Completing basic composites in Nuke and demonstrating keying, grading, re-timing and screen insertion skills
Demonstrating a willingness to learn new techniques and software and to sharing this knowledge with other artists in the department
Essential Skills:
Must have at least 12 months experiece in a Paint & Roto position
Traditional art and design skills including a knowledge of composition and colour
Previous use of Nuke
Prior knowledge of a Linux based operating system
An understanding of motion blur and how it affects mattes and patches
Prior use of a roto-scoping package, ideally Silhouette
A desire to learn new techniques and teach fellow artists
An Arts or Science degree in a moving picture or art related subject
Excellent organisational and communication skills
Team-working abilities
The ability to take criticism and feedback
Good problem solving skills and the ability to work collaboratively with other artists
Desirable Skills:
Prior experience in a Paint and Roto role
3D Maya interface experience
An understanding of Python scripting and how to use this to create and edit Framestore gizmos
Planar and point tracking software experience
A general understanding of the VFX production and comp workflows
A knowledge of photography and practical lighting
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Framestore combines talent and technology to reframe the possible in film, content, advertising and immersive experiences.
Founded in 1986, Framestore is now a global company of over 3,000 people across eight locations. We create pixel-perfect images for blockbuster films and TV, iconic advertising campaigns and innovative immersive projects.
Our portfolio of work is underpinned by an industry-leading expertise in VFX and has resulted in a multitude of awards including Oscars and BAFTAs as well as a record number of Cannes Lions awards, which all cement our position at the forefront of innovation.
We have studios in London, Montreal, New York, Los Angeles, Chicago, Mumbai, Melbourne. Visit our website for current vacancies in film, advertising and immersive: https://www.framestore.com/careers