Indium

Mid/Senior Technical Artist

Indium  •  Republic of India (Onsite)  •  17 days ago
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Job Description


Job Description

We are looking for a highly skilled Technical Artist with strong experience in building and optimizing art
pipelines between Autodesk Maya and the Unity Engine. This role requires a blend of technical expertise,
problem-solving ability, and collaboration with artists, animators, and engineers to streamline workflows and
improve production efficiency.
The ideal candidate should be passionate about creating scalable tools, automating repetitive tasks, and
enabling high-quality content creation for game development.

Role: Technical Artist

Experience: Mid to Senior Level (5–10 Years)
Engine: Unity
Tools: Maya, Python/C#, Digital Content Creation Pipeline Tools

Key Responsibilities

• Develop and maintain robust tools and workflows for a seamless Maya to Unity content pipeline.
• Create automation tools for asset export, validation, import, rig handling, animation workflows, and
optimization.
• Collaborate closely with artists, animators, technical teams, and gameplay developers to improve
production efficiency.
• Optimize assets and workflows for performance, scalability, and maintainability within Unity.
• Troubleshot technical issues related to rigs, shaders, animations, prefabs, asset integration, and
engine compatibility.
• Build and maintain documentation for tools, workflows, and pipeline standards.
• Support the art team with technical problem-solving and workflow improvements.
• Ensure consistency and quality across game assets integrated into Unity.
• Evaluate and implement new technologies, plugins, and pipeline improvements when needed.

Required Skills & Experience

• 5–8 years of experience as a Technical Artist in game development.
• Strong hands-on experience with the Unity Engine.
• Proven experience building tools and automation workflows for Maya to Unity pipelines.
• Strong scripting/programming skills using Python, C#, or MEL.
• Good understanding of asset optimization, import/export workflows, and game-ready content
pipelines.
• Experience working with animation pipelines, rigs, prefabs, and scene management.
• Strong debugging and problem-solving skills.
• Understanding of version control systems and collaborative development workflows.
• Ability to work effectively with cross-functional teams in a fast-paced production environment.

Good to Have

• Experience working on AAA or live-service games.
• Knowledge of shaders, VFX workflows, or rendering pipelines.
• Experience with procedural tools and pipeline optimization.
• Familiarity with CI/CD workflows for game content pipelines.
• Exposure to AI-assisted workflow automation is a plus.

What We’re Looking For

• A proactive problem solver who can bridge the gap between art and engineering.
• Someone who can improve artist productivity through scalable tools and smart workflows.
• Ability to work directly with clients and stakeholders to understand project-specific technical
requirements and translate them into practical pipeline solutions.
• Strong communication and collaboration skills.
• Passion for building efficient pipelines and enabling high-quality game production.
Indium

About Indium

Indium is an AI-driven digital engineering company that helps enterprises build, scale, and innovate with cutting-edge technology.  We specialize in custom solutions, ensuring every engagement is tailored to business needs with a relentless customer-first approach. Our expertise spans Generative AI, Product Engineering, Intelligent Automation, Data & AI, Quality Engineering, and Gaming, delivering high-impact solutions that drive real business impact.

 

With 5,000+ associates globally, we partner with Fortune 500, Global 2000, and leading technology firms across Financial Services, Healthcare, Manufacturing, Retail, and Technology - driving impact in North America, India, the UK, Singapore, Australia, and Japan to keep businesses ahead in an AI-first world.

Industry
IT & Software
Company Size
1,001-5,000 employees
Headquarters
Cupertino, California
Year Founded
Unknown
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