
d3t is at the forefront of videogame technology and creativity, delivering experienced co-development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement.
Our studio projects have included EA SPORTS FC™ 26 , Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel’s Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including: Playground Games, EA and Archetype Entertainment.
The d3t studios are based near Daresbury (Cheshire), Newcastle (Tyne & Wear) and Madrid where we offer an amazingly professional and supportive working environment. We are passionate about what we do and pride ourselves on our anti-crunch mentality, mentoring ethos and have been awarded 'Best Places to Work’ multiple times by gamesindustry.biz. In addition, we won ‘Best Creative Service Provider’ at Develop 2022 and were nominated in 2023 & 2024.
This opportunity will be a 6-month fixed term contract (with possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern - 3 days per week in the studio: Wednesday, Thursday and another day of your choice.
The Role: Mid-Level Programmer
At d3t, we expect our Programmers to be generalists, able to adapt to any technical challenge, but also play to their strengths and passions. We are particularly looking for a Mid-Level Programmer with professional experience in at least one of the following engines: Proprietary, Unreal, Unity or Frostbite and development experience in any of the following: UI / Animation / Physics / Core Tech / Systems / Gameplay / 3Cs / Vehicle Physics.
A Mid-Level Programmer at d3t works on a variety of programming disciplines under the guidance of our experienced programming Leads and TDs. They work directly on features, systems and tools and more for our high-profile global clients on a variety of games, platforms and engines. At d3t, there is always the opportunity to grow skills and experience, plus tap into the wealth of knowledge of our entire programming department and wider development teams. Responsibilities include:
· Being open to working on a variety of programming disciplines (e.g. gameplay, core tech, low level, UI, tools) on proprietary or commercial engines and targeting a variety of platforms.
· Writing code to a high and performant standard by following expected coding standards and taking part in code reviews.
· Collaborating and communicating with mixed discipline internal and global teams to implement, review, and test code and systems.
· Ownership of work including planning, time estimations and updating tech leads, production and designers on progress.
· Writing documentation to plan and support your work.
· Continually updating own knowledge and skill sets.
Requirements
Essential Skills + Experience
· Languages: C++
· Engines: Professional experienced in at least one of the following Unreal, Unity, Frostbite, Proprietary
· Knowledge: Any of (e.g. gameplay, UI, physics, networking, memory, animation, core tech, graphics etc.)
· Technology: Experience with IDEs and source control
· Enthusiasm: Will take on any challenge
· Growth: A desire to learn and improve
· Teamwork: Enjoy working as part of a team and supporting others
· Communication: Clear, enthusiastic and able to discuss technical ideas and updates with multiple disciplines
· Experience: 2+ years (can be inclusive of internships)
Desirable Skills + Experience
It would be great, but not essential, if you have experience in any of the following:
· Commercial and/or in house game engines
· Released games
· Console development
· Full development cycle
· Porting games
Benefits
d3t Studio Benefits & Perks:
We work flexibly, but value in-person collaboration: this position is offered on a hybrid basis only (3 days per week in the studio: Wednesday, Thursday and another day of your choice). We value work/life balance and have a discretionary flexible hours system and operate a no-crunch policy as a studio.
First interviews will be help by video call, followed by second interviews on-site.

🎮🎬 We help make video games, films, and fan favourites you’ve probably played, watched, or heard.
We work behind the scenes with game developers, publishers, and entertainment companies to bring their ideas to life and keep them running smoothly. From game development and art production to audio services, localization, game testing, community support, and marketing, we’re the partner you call when you need extra hands (or brains).
We are 13,000 people worldwide. Tech-savvy, AI-aware, and deeply invested in R&D. We’re adaptable, collaborative, and used to plugging into diverse teams and pipelines. Many of us grew up with games, animation, and film. We’re fans first, and that shows in how we work: with care, respect, accessibility, and safety in mind.
Whether it’s building innovative experiences, meeting tight deadlines, or preserving creative vision across every language and culture, our services and proprietary tools integrate seamlessly with your team at any stage of the product life cycle.
We don’t always make the headlines, but we help others get there.
Among our clients: Tencent Games, Microsoft, Ubisoft, Supercell, Bandai Namco, Netflix, Amazon... #ImagineMore