
Blackbird Interactive is looking for a passionate and experienced Lighting Artist to join our team and continue developing a AAA Sci-fi action title
In this position, you’ll be working under the supervision of an Art Director and Lead Environment Artist You’ll collaborate closely with art, design and tech teams to craft cinematic lighting that supports gameplay, creates immersive spaces and enhances environmental storytelling while working within real-time constraints.
This role focuses on real-time lighting, composition, mood, and visual consistency, helping teams achieve cinematic environments while keeping scenes performant and production-friendly.
Work under the direction of Art Leadership to maintain artistic consistency through lighting standards and workflows as well as adhere to established IP’s aesthetic guidelines.
Communicate with the Art Leadership and environment team concerning lighting needs and direction.
Use proprietary engine’s built in lighting tools to produce stunning, cinematic lighting schemes for a range of environments.
Optimize lighting setups, shadows, post-processing, and related systems for real-time performance.
Troubleshoot and resolve lighting, rendering, and visual clarity issues while maintaining artistic intent.
Create and maintain documentation for lighting workflows, standards, and best practices.
Experience lighting environments and scenes within real-time game engines such as Unity or Unreal.
Strong understanding of lighting theory, color space, exposure and physically based natural lighting.
Insight into cinematography and dramaturgy, scene blocking and lighting to set different moods.
Solid understanding of real-time rendering principles and physically based rendering (PBR) workflows.
Experience working with post-processing, exposure, atmospheric effects, and lighting optimization techniques.
Ability to balance artistic quality with technical and gameplay requirements
Familiarity with modern game art pipelines and collaboration across multidisciplinary teams.
Highly detail oriented, technically inclined with strong communication skills and a collaborative, team-oriented mindset.
Passion for grounded, immersive science fiction
Experience with proprietary engines
Knowledge of performance profiling and optimization related to lighting and rendering
Previous cinematic lighting experience

Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion.
Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary AI. BBI was listed among the fastest growing Canadian companies by revenue in 2020 and 2021 by The Globe and Mail and Deloitte.
https://linktr.ee/BlackbirdInteractive.com