Halon Entertainment

Lighting Artist

Halon Entertainment  •  $30 - $39/hr  •  Glendale, CA (Onsite)  •  15 hours ago
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Job Description

Halon Entertainment is seeking a talented and enthusiastic lighting artist with a creative and technically proficient approach to lighting characters and environments based on personal vision and provided reference. The ideal candidate is someone with an understanding of real-time and pre-rendered lighting principles. This is a remote-work opportunity.

Duties and Responsibilities

  • Work with the supervisor and leads to create compelling lighting for a variety of characters and environments while maintaining a consistent style
  • Understanding of basic lighting principles and ability to mimic established lighting setups
  • Solve both creative and technical problems with new tools and techniques
  • Ensure aesthetic continuity is maintained across all deliverables
  • Generate final renders for approval
  • Knowledge of Photoshop and After Effects is a bonus
  • Basic knowledge of Unreal Engine is preferred – all lighting assignments will utilize Unreal Engine

Requirements

  • Previous professional experience in character lighting
  • Experience in Unreal Engine and Perforce (p4v) or willingness and capability to learn
  • Must possess a strong sense of visual quality, composition, color, lighting, perspective, and scale
  • Knowledge of roto, paint, keying, clean-up, and color correction is preferred
  • A strong team player who takes direction and constructive feedback well is integral to this position
  • Excellent communication and organizational skills, with the ability to work well in a collaborative team environment
  • Must be able to complete tasks on tight deadlines and work in a very fast paced environment
  • Knowledge of virtual production integration for film and television a plus.

Salary Range:

  • $30 - $39 per hour

Note:

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent in this position. Employees will be required to follow any other job-related instructions and to perform any other job-related duties requested by any person authorized to give instructions or assignments. All duties and responsibilities are essential functions and requirements and are subject to possible modification to reasonably accommodate individual with disabilities. To perform this job successfully, the incumbents will possess the skills, aptitudes, and abilities to perform each duty proficiently. Some requirements may exclude individuals who pose a direct threat or significant risk to the health or safety of themselves or others. The requirements listed in this document are the minimum levels of knowledge, skills, or abilities. This document does not create an employment contract, implied or otherwise, other than an “at will” relationship.

Halon Entertainment

About Halon Entertainment

Halon was founded in 2003 by Daniel Gregoire as a full-service visualization company that brings together industry leading Directors, Supervisors and Artists who are committed to advancing the art of storytelling. We are supported by a technology team who provide a state-of-the-art platform of cutting edge technology, to help our clients realize their creative vision on screen.

With headquarters in Santa Monica and operations in Vancouver and London, Halon employs a core team of artists specializing in Storyboarding, VAD, Pitchvis, Previs, Postvis, Techvis, VFX, and Game Cinematics. Customizable and scalable to meet the specific needs of any production, we believe in dedicating a team to your project, ensuring creative continuity from start to finish.

At Halon, we combine industry leading animation, design and real time game engine software with robust project management systems, and Halon’s extensive archive of digital assets, HAL (Halon Asset Library). Combined, this delivers a reliable, client focused digital production solution that integrates easily into your pipeline.

Every project benefits from Halon’s leading creative solutions for rapid animation, high fidelity rendering, and reality capture systems for real-time capture of actor performances and camera tracks. The combination of these tools allows creatives to block actors, explore sets and discover their virtual world in a hands-on interactive process that can mirror any real world set.

With a proven track record of collaboration with creatives to realize their visions on screen, we are passionate storytellers and masters of our craft.

Industry
Unknown
Company Size
51-200 employees
Headquarters
Glendale, CA
Year Founded
2003
Website
halon.com
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