Virtuos

Level Designer(AAA)

Virtuos  •  Ukraine (Onsite)  •  7 days ago
Apply
AI can make mistakes so check important info. Chat history is never stored.

Job Description

  • Design levels that offer meaningful, engaging experiences, balancing challenge, reward, and player progression.
  • Work closely with other departments (art, programming, narrative) to integrate gameplay mechanics, visuals, and story into cohesive levels.
  • Organize and participate in playtesting sessions, analyzing player feedback to refine and optimize level designs.
  • Keep track of the level design’s progress, ensuring tasks are completed on schedule and that any issues are identified and resolved in a timely manner.
  • Work closely with programmers and technical artists to ensure that levels are feasible within the game’s technical constraints.
  • 5–7 years of game design experience with a strong focus on FPS level design.
  • Participation in at least two AAA titles and a strong portfolio with polished, well‑structured levels.
  • Deep understanding of gameplay systems, mechanics, narrative design, and player psychology, with the ability to balance difficulty and pacing.
  • Experience with scripting and advanced tools to create dynamic, interactive environments.
  • Ability to collaborate effectively with art, programming, sound, and narrative teams; strong communication and receptiveness to feedback.
  • Solid time‑management skills, ability to work with deadlines, and iterate based on testing and feedback.
  • Experience designing levels across multiple genres and building immersive environments through environmental storytelling.
  • Knowledge of Unreal, Unity, CryEngine, or proprietary engines; strong scripting/programming skills for events, triggers, and AI behaviors.
  • Ability to motivate and support the team, mentor junior designers, and provide constructive feedback.
  • Proactive problem-solving and flexibility in handling various design challenges (combat, narrative, puzzles).
  • Strong conflict-resolution skills and the ability to maintain a positive, productive team environment.


Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide.
About Our Team
Volmi - A Virtuos Studio is an outsourcing company that specializes in game development and game content creation. Over the past 9 years, we have successfully completed over a thousand different projects and have gained considerable experience in creating 2D and 3D art, as well as developing turnkey games. Since 2022, we have been a part of Virtuos, the world's leading game developer, and have become the first Virtuos studio in Eastern Europe.
In particular, we have contributed to the development of popular games such as Diablo 2: Resurrected, Metro Exodus, Sniper: Ghost Warrior Contracts 2, Smite, Paladins, Gwent: The Witcher Card Game, and Marvel Snap. Therefore our team creates high-end gaming content and games for various Mobile, PC, Console, and VR projects.

Virtuos

About Virtuos

Founded in 2004, Virtuos is one of the largest independent video game

development companies. We are headquartered in Singapore with offices in

Asia, Europe, and North America. Specializing in full-cycle game development

and art production, we have delivered high-quality content for more than 1,500

console, PC, and mobile games. Our clients include 23 of the top 25 gaming

companies worldwide.

Visit www.virtuosgames.com to find out how we can make games better,

together.

Industry
Unknown
Company Size
1,001-5,000 employees
Headquarters
Singapore, SG
Year Founded
Unknown
Social Media