Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
Our studio operates as a remote-first workplace, offering flexible work arrangements.
At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.
Blackbird Interactive is looking for an experienced Level Designer to help build and deliver high-quality level content for an established science fiction universe. This role focuses on designing levels, encounters, and environments that support open-ended exploration while delivering memorable gameplay moments, strong spatial storytelling, and meaningful player agency.
You’ll work closely with systems design, quest design, art, and engineering to create spaces that feel cohesive, reactive, and grounded in the game’s fiction. The role involves collaborating with leadership to align content with the overall creative vision, while also owning levels end-to-end, from initial layout through implementation, iteration, and polish. If you enjoy crafting spaces that reward curiosity, support multiple playstyles, and bring a sci-fi world to life through gameplay, this role could be a great fit for you!
A minimum of 5 years of experience contributing to game development, with a strong focus on level design within complex game systems
Experience shipping at least one title, ideally in the RPG or open-world space, with an understanding of the full content lifecycle from implementation through polish
Comfort working independently on assigned content, with the ability to manage tasks, iterate on feedback, and solve implementation problems in a dynamic production environment
Strong collaboration and communication skills, including the ability to work closely with other designers, artists, engineers, and audio partners to deliver cohesive gameplay spaces
Familiarity with level editing tools, scripting, and logic-driven systems, with confidence building, debugging, and maintaining gameplay spaces directly in-engine

Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion.
Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary AI. BBI was listed among the fastest growing Canadian companies by revenue in 2020 and 2021 by The Globe and Mail and Deloitte.
https://linktr.ee/BlackbirdInteractive.com