welevel

Level Artist

welevel  •  Munich, DE (Onsite)  •  2 months ago
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Job Description

Why us?

welevel is an innovative game studio based in Munich, backed by top-tier investors. We are developing Solid River, the first AAA survival game with deep city-building mechanics in the late game, set in a medieval, procedurally generated world with AI-driven NPCs.

Here’s what makes us stand out:

  • Inspiring Work Environment: A central Munich location with a diverse, motivated, and international team that fosters creativity and collaboration.
  • Competitive Compensation: We believe in rewarding talent with attractive and fair packages.
  • Inspiring Work Environment: A central Munich location with a diverse, motivated, and international team that fosters creativity and collaboration.

Your Role

We’re looking for a Level Artist to bring our gameplay spaces to life with detail, atmosphere, and strong gameplay clarity. You will dress and polish villages, dungeons and other playable areas — balancing beauty with function to guide the player and enhance the overall experience in Solid River.

You will work closely with Environment Artists and Game Designers to ensure every location supports gameplay while feeling rich, immersive, and part of a cohesive world.

Responsibilities

  • Dress and polish gameplay areas such as village layouts and dungeons
  • Balance visual beauty with gameplay readability to ensure smooth navigation and player engagement
  • Handle asset placement, lighting adjustments, and environment storytelling at the micro level
  • Collaborate with Game Designers to integrate artistic vision with gameplay flow and technical constraints
  • Optimize levels for performance without compromising visual quality

Requirements

  • 3+ years of professional experience as a Level Artist, Environment Artist, or similar role on AAA titles
  • Strong portfolio demonstrating visually rich and gameplay-friendly environments
  • Proficiency with Unreal Engine 5 and industry-standard tools such as Blender, Maya, or similar
  • Strong understanding of composition, lighting, and environmental storytelling
  • Ability to balance creative vision with technical and gameplay requirements
  • Fluent in English; German is a plus
  • Onsite position in Munich

Nice to have

  • Experience in open-world or survival game development
  • Familiarity with modular asset workflows and optimization techniques
  • Knowledge of player guidance methods through visual cues
  • Understanding of lighting for gameplay clarity and atmosphere

What we offer

  • Work on a groundbreaking AAA survival city-building game
  • Be part of a passionate and highly experienced team
  • Competitive salary and benefits package, including relocation assistance
  • Opportunity to shape memorable gameplay experiences through art
  • A chance to grow with a rapidly expanding game studio backed by top industry veterans

Are you ready to craft gameplay spaces that captivate players and bring Solid River to life? Apply now and design worlds players will never forget!

welevel

About welevel

We are enthusiasts of survival and city-builder games and our aim is to craft spectacular gaming experiences, designed by players, for players. We push the limits of Unreal Engine 5 to merge thrill, exploration, and impressive construction features.

Our focus is on developing strikingly realistic worlds through advanced procedural generation techniques, ensuring every game is a unique adventure.

Industry
Unknown
Company Size
11-50 employees
Headquarters
Munich, DE
Year Founded
2021
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