
We are looking for a Junior UI Programmer to join the Europa Universalis V team and help build and maintain the game's user interface. The role spans both C++ programming and proprietary GUI scripting: The person hired will implement and fix UI features across panels and tooltip systems, adapt existing UI patterns for new gameplay needs, and work closely with more senior programmers to ensure consistency across the product. Comfort navigating an established C++ codebase is essential; familiarity with GUI frameworks or game UI pipelines is a strong plus. This is a hands-on, execution-focused role for someone ready to ship real features in a commercial title from day one.
Implement and fix UI features across panels and tooltip systems, from scripting layout to wiring up game data
Use our in-house GUI scripting language to build interfaces that reflect design intent and connect to the game API
Adapt and extend existing UI patterns for new gameplay systems and features
Debug and maintain UI to ensure a stable, readable product
Collaborate closely with UX designers, artists, and gameplay programmers throughout each feature cycle
Participate in code reviews, task breakdowns, and retrospectives
Contribute to shared UI patterns and help keep the codebase consistent
Experience or education in C++ programming
Ability to learn and become productive in new scripting or domain-specific languages quickly
Good written and verbal communication skills in English
Genuine interest in UI and game design, and enjoyment of close collaboration with designers and artists
Prior experience in game development or with a game engine
Familiarity with tooltip or HUD systems in games
Knowledge of UI design patterns and best practices
Experience with Europa Universalis or other Paradox games as a player or modder
You care about player experience and find satisfaction in translating complex systems into clear, approachable interfaces. You are curious, methodical, and comfortable asking questions when the scope is unclear. You thrive in a small, collaborative team where designers, artists, and engineers work closely together and you are eager to grow your skills on a shipped commercial title.
You will be part of the UI team at Paradox Tinto on Europa Universalis V, reporting to the UI Lead. Your closest day-to-day collaborators will be senior UI programmers and UX designers, with regular interaction with gameplay programmers, content designers, and QA.
Type of Employment: Full time, permanent (6 months probation)
Location: Sitges, Barcelona, Spain (fully onsite with flexibility)

Paradox Interactive is a leading, global publisher of deep, replayable games.
We create intellectually challenging games, with long lifespans and a vibrant player communities. Our heart and soul lies in strategy and management games but we occasionally make calculated bets in other genres where we believe there is break-out potential.
Our steadily-growing portfolio includes titles from established series like Crusader Kings, Cities: Skylines, Europa Universalis, Stellaris and Hearts of Iron. Millions of people from all over the world play our games every month, and participate in their continuous development through their purchases and insights they share with us.
Paradox offices are located in Sweden, France, Netherlands, Finland, and each houses creative staff, skilled in a wide variety of areas of expertise. No matter the specialization, each of us contributes to giving our players the best game experiences and value for their money and time.
Everyone at Paradox is expected to know our players, why they love our games and have an awareness of how their work impacts them in the end. We foster highly-engaged communities, where we encourage our fans to share their sentiment, and empower our colleagues to turn that feedback into action that benefits both our business and fans.
If that sounds good, and you share our vision, we’d love you to join us. Check out our career page: https://career.paradoxplaza.com/#jobs