Junior 3D Artist初级 3D 美术师
Beijing
Experienced
Full-time
Job Responsibilities 1、Use 3D modeling tools such as Blender, Maya, ZBrush, and Substance 3D Painter to create model assets and visual materials, including renders, operation screenshots, demo assets, and case study presentations. Help maintain the model asset library, material library, rendering templates, and basic production standards, continuously improving asset delivery quality and production efficiency. 2、Assist in evaluating AI 3D generation tools and model outputs, recording issues and producing test conclusions across dimensions such as model completeness, topology合理性, UV quality, texture precision, PBR material performance, rigging usability, and rendering quality. Be able to professionally assess AI 3D model quality from the perspectives of topology, UVs, precision, and more. 3、Continuously explore cutting-edge AI+3D workflows, including text-to-3D, image-to-3D, AI-assisted modeling, automatic texturing, material generation, model optimization, automatic rigging, and batch asset production, while documenting reusable best practices. Under the guidance of senior 3D art experts, participate in producing and reviewing AI 3D tutorials, tool evaluations, technical case studies, and product usage content, translating practical modeling experience into clear, accurate, and easy-to-understand professional content. 岗位职责 1、使用 Blender、Maya、ZBrush、Substance 3D Painter 等3d建模工具完成模型资产及视觉素材制作,输出渲染图、操作截图、Demo素材和案例展示内容。协助维护模型素材库、材质库、渲染模板及基础制作规范,持续提升资产交付质量与生产效率。 2、协助评测 AI 3D 生成工具及模型效果,从模型完整度、拓扑合理性、UV质量、贴图精度、PBR材质表现、绑定可用性和渲染效果等维度记录问题并输出测试结论。能从专业维度评测 AI 3D 模型质量(拓扑、UV、精度等) 3、持续探索 AI+3D 前沿工作流,包括文生3D、图生3D、AI辅助建模、自动贴图、材质生成、模型优化、自动绑定及批量资产生产等方向,并沉淀可复用的实践案例。在资深3D美术专家指导下,参与AI 3D教程、工具评测、技术案例及产品使用内容的输出与审核;将实际建模经验转化为清晰、准确、易理解的专业内容。
Candidate Requirements 1、Experience in 3D modeling, game art, or film/CG-related projects; experience with multiple modeling styles or project types is preferred. 2、Proficient in 3D modeling skills including modeling, topology, UV, and baking. Basic knowledge of skeletal rigging, weight painting, motion testing, or model import, material setup, and basic performance optimization in engines such as Unity or Unreal Engine is preferred. 3、Strong interest and proactive willingness to explore AI 3D and related cutting-edge technologies, with a commitment to continuously researching new tools, plugins, and workflows, and applying learning outcomes to practical production. 4、Basic reading and writing skills in both Chinese and English, able to read tool documentation and English tutorials, and assist in producing basic technical content. Strong communication and presentation skills. Nice-to-Have 1、Cross-disciplinary experience in 3D projects such as gaming, film, 3D printing, architectural visualization, industrial design, advertising, or e-commerce. 2、Familiarity with AI 3D products or workflows such as Tripo, Meshy, Rodin, Hunyuan3D, Trellis, etc.; practical experience in AI-assisted modeling, texture generation, automatic rigging, model retopology, or batch production. 3、Experience in content creation such as technical blogs, 3D/CG tutorials, 3D case studies, breakdowns, tool reviews, etc. 4、Understanding of AI product growth channels and marketing funnels, with some knowledge of advertising, SEM, SEO/GEO, etc.; or experience in game publishing. 任职要求 1、3D建模、游戏美术、影视CG相关项目,有多种模型风格或项目类型的3D建模经验优先。 2、具备3D模型能力,包括建模、拓扑、UV、烘焙。有基础骨骼绑定、权重处理、动作测试或引擎 Unity 或 Unreal Engine 的模型导入、材质配置和基础性能优化能力优先。 3、对AI 3D及相关前沿技术有强烈兴趣和主动探索意愿,愿意持续研究新工具、新插件、新流程,并将学习成果应用到实际生产中。 4、具备基础中英文阅读与写作能力,能够阅读工具文档、理解英文教程,并协助产出基础技术内容。有比较清晰的沟通表达和讲解能力。 加分项 1、有游戏、影视、3D打印、建筑可视化、工业设计、广告电商等3D项目交叉经验; 2、熟悉 AI 3D 产品或工作流,如 Tripo、Meshy、Rodin、Hunyuan3D、Trellis 等;有 AI 辅助建模、贴图生成、自动绑定、模型重拓扑或批量生产相关实践; 3、有技术博客、3D / CG 教程、3D案例分享、作品拆解、工具评测等内容创作经验; 4、了解AI产品增长渠道和营销链路,对广告、SEM、SEO/GEO等有一定认知和了解;或具备一定游戏发行经验。
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