
Lodestar's mission is to develop the first "Protect and Defend" capability for high-value space assets in orbit. Our flagship product, MITHRIL, is our hardware-agnostic, AI-enabled autonomy software suite that enables us to augment any off-the-shelf spacecraft with the ability to autonomously detect, characterise, and reversibly neutralise orbital threats. By building on the proven space heritage of our best-in-class satellite-bus partners and fully integrating MITHRIL into a single unified platform, we deliver an end-to-end, autonomous in-space bodyguarding service.
We are looking for a motivated Software Engineer Intern to support our Perception team in developing and enhancing our synthetic dataset generation system. This role offers hands-on experience with the full associated pipeline, including modeling, material and texture work, automation scripts, and Game Engine development. This is a unique opportunity to contribute directly to a core enabling technology for AI perception in space applications.
For security reasons background checks will be undertaken prior to any employment offers being made to an applicant. These checks will include nationality checks as it is a requirement of this position that you be eligible to access equipment and data regulated by the United States' International Traffic in Arms Regulations.
Under these Regulations, you may be ineligible for this role if you do not hold citizenship of United Kingdom, Australia, Japan, New Zealand, Switzerland, the European Union or a country that is part of NATO, or if you hold ineligible dual citizenship or nationality. For more information on these Regulations, click here ITAR Regulations.

Building the first autonomous AI fighter-pilot for space.