
Job Posting Title:
Immersive (Model and Texture) - ILM London
Req ID:
10147250
We are looking for a Digital Human Artist who reflects the creative talent, photorealism, and collaborative mindset for great filmmaking and special projects that define ILM.
The Digital Human Artist is responsible for the creation and management of photorealistic human assets. They deliver high quality portraiture renders as well as asset hand off to other departments.
Generate photorealistic hero digital doubles, taking ownership of modeling, texturing, and look-development workflows.
Achieve accurate portraiture likenesses from any type of reference for conceptual approval.
Work seamlessly with scan data or sculpt assets by hand to produce high-quality results.
Explore and implement hybrid workflows, bridging VFX and real-time pipelines.
Collaborate closely with Show supervision and creature technical directors to ensure consistency and excellence in achieving a photorealistic finish.
Contribute to team development by sharing knowledge, supporting others, and helping refine workflows and best practices.
Proven experience in digital doubles creation, which could come from VFX, games, or other relevant industries
Strong modeling and texturing skills with an eye for presentation and lighting aesthetics
Capable of managing static facial expression poses
Familiarity with photogrammetry workflows and data processing
Grooming experience is a significant plus
Strong understanding of anatomy and proportion for human likeness
Able to manage complex texture maps and multi-frequency displacement to achieve photorealistic surface detail
Collaborative mindset with excellent communication skills, able to work across departments
Self-motivated and proactive, with the ability to troubleshoot, optimize, and maintain high-quality standards under tight production timelines
Open to exploring new technologies and approaches, while actively sharing knowledge and best practices with the team.
Production experience with Mari preferred
Advanced understanding of skin shading workflows
Knowledge of real-time engines a plus
Experience with zbrush, mudbox or equivalent software
Working knowledge of Katana and Nuke
Skill sets with xgen or houdini groom toolset a plus
Background in real time digital humans a plus
As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.
This role is Hybrid, which means the employee will be required to work 2 days on-site per week at a Company designated location, and occasionally from home.
Job Posting Segment:
ILM London
Job Posting Primary Business:
ILM London
Primary Job Posting Category:
Modeling, Texture - Studios
Employment Type:
Full time
Primary City, State, Region, Postal Code:
London, United Kingdom
Alternate City, State, Region, Postal Code:
Date Posted:
2026-03-31

The Walt Disney Company, together with its subsidiaries and affiliates, is a leading diversified international family entertainment and media enterprise that includes three core business segments: Disney Entertainment, ESPN, and Disney Experiences.
Our mission is to entertain, inform and inspire people around the globe through the power of unparalleled storytelling, reflecting the iconic brands, creative minds and innovative technologies that make us the world’s premier entertainment company.