Meta

Head of Quality Assurance

Meta  •  Prague, CZ (Remote)  •  37 minutes ago
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Job Description

Beat Games is seeking a Head of Quality Assurance to own and evolve the quality strategy across all our products. This is a senior leadership role. You won't manage people directly but will work with a team of vendors where you will own the partnership, set the technical direction, build the frameworks, define the standards, and influence teams across the studio to ship high-quality, reliable products at scale. You'll be the person who ensures our players experience Beat Games titles at the level of polish and reliability they deserve — across platforms, updates, and live-service content drops.

Responsibilities

Quality Strategy & Vision:

  • Define and own the studio-wide QA strategy, encompassing functional testing, performance, compatibility, certification, and live-service quality
  • Establish quality gates, release criteria, and risk frameworks that scale across multiple content updates
  • Drive a quality-first culture across the studio, influencing engineering, design, art, audio, and production teams
  • Technical Leadership:
  • Advise and evolve the test automation infrastructure for VR-specific challenges in collaboration with the engineering team (tracking, haptics, latency, spatial audio, platform certification)
  • Influence the design of CI/CD-integrated testing pipelines that catch regressions early and reduce iteration time
  • Evaluate and adopt emerging tools, including AI-assisted testing approaches, to multiply team effectiveness
  • Own platform certification processes (Meta Quest, Steam) and maintain strong relationships with platform partners
  • Process & Frameworks:
  • Build scalable QA processes for live-service operations — DLC, seasonal content, events, and ongoing game updates
  • Develop risk-based testing approaches that prioritize coverage where player impact is highest
  • Create and maintain quality metrics and dashboards that provide actionable visibility to studio leadership
  • Establish regression testing strategies that balance thoroughness with release velocity
  • Cross-Functional Influence:
  • Partner with engineering leads to embed quality practices into the development workflow (shift-left testing, TDD adoption)
  • Collaborate with production to integrate quality milestones into project planning and sprint cadences
  • Work with Community and Player Support teams to close the loop between player-reported issues and systemic improvements
  • Coordinate with Meta's broader Reality Labs QA and platform teams to leverage shared infrastructure and best practices
  • People and Culture:
  • Establish technical excellence standards for our vendor partners
  • Drive QA strategy using vendors and maintaining high standards in required roles and competencies
  • Champion knowledge sharing across the studio and broader Meta QA community

Qualifications

10+ years of experience in QA and/or production, including senior leadership roles

  • Experience defining and owning end-to-end QA strategy for multiple shipped game titles, including test planning, risk assessment, and release criteria
  • Experience leading QA through full game development lifecycles — from pre-production through live-service operations — across multiple simultaneous projects
  • Experience with Live Incident Response such as On-call, Incident Resolution, Root Cause Analysis, Post-Mortems etc
  • Experience managing platform certification processes (PlayStation, Xbox, Meta Quest, or equivalent) and navigating platform partner relationships
  • Experience in influencing engineering and production teams to adopt quality practices without direct reporting authority Any combination of experience with AI/ML-assisted testing or exploratory automation testing
  • Experience with VR/XR-specific testing challenges, including motion tracking, latency sensitivity, or comfort and accessibility testing
  • Interest and experience in applying AI tools and workflows within the QA field
  • Experience working in distributed or remote teams across multiple time zones
  • Familiarity with rhythm games, music games, or other timing-critical interactive experiences in a work environment
  • Experience with Unreal Engine or Unity test tooling and automation
  • Experience designing test automation frameworks
  • Experience leading vendor and contingent worker QA teams, relationships, and budgets
Meta

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Industry
IT & Software
Company Size
10,000+ employees
Headquarters
Menlo Park, CA
Year Founded
2004
Website
meta.com
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