Sharkmob is a Malmö, Sweden based game studio creating ambitious, high-quality multiplayer games for a global audience. We are a team of passionate developers who care deeply about great gameplay, memorable player experiences, and building games together.
We are looking for an experienced Game Director to help shape the gameplay vision and direction of our multiplayer project and lead it through its next stage of development.
As Game Director, you will be a key creative and design leader on the project, responsible for defining and championing the vision for the game’s core loop, gameplay, and meta-game.
You will work closely with the Chief Creative Officer, producers, directors, and discipline leads to turn that vision into a cohesive, engaging, shippable, and commercially successful game. You will balance creative ambition with production realities, player feedback, data, and the evolving needs of a live multiplayer game.
This is a hands-on leadership role on site. We are looking for someone who enjoys spending time in the build, playing alongside the team, understanding the game at a detailed level, and helping teams make strong decisions about gameplay, systems, quality, and scope.
You will not be expected to have every answer yourself. A big part of the role is creating clarity, bringing together expertise from across the team, and making decisions when the project needs them.
As Game Director, you will be a key creative and design leader on the project, responsible for defining and championing the vision for the game’s core loop, gameplay, and meta-game.
You will work closely with the Chief Creative Officer, producers, directors, and discipline leads to turn that vision into a cohesive, engaging, shippable, and commercially successful game. You will balance creative ambition with production realities, player feedback, data, and the evolving needs of a live multiplayer game.
This is a hands-on leadership role on site. We are looking for someone who enjoys spending time in the build, playing alongside the team, understanding the game at a detailed level, and helping teams make strong decisions about gameplay, systems, quality, and scope.
We care more about the depth and relevance of your experience than matching a specific number of years or having held a particular job title.
Any of the following would be a bonus, but we don’t expect one person to bring all of them:
Above all, we’re looking for someone with strong creative judgement, a genuine curiosity about how players experience games, and the ability to bring a team together around a clear and compelling vision.
Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights.
We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe.
At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way.
We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.

Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working on Exoborne – a Sharkmob original game. We have previously released Bloodhunt – a battle royale shooter set in the Vampire: The Masquerade universe. We develop games for PC and console, using Unreal 5 to power our vision and ambition.
Exoborne is a tactical open-world extraction shooter set in a world ravaged by extreme forces of nature. As a warrior equipped with powerful Exo-rig technology, you’ll face hostile factions, enemy players, and Mother Nature herself in a game of intense, high-stakes action.
We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about boldly taking on great challenges together, achieving heights we couldn't reach alone. All things said, we want a fun, professional experience and so we all must lead by example.
We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people - we own them together. Everyone’s contributions, opinions, and feedback matter. For this to work everyone needs to respect the big picture and high-level goals of the project. Shared ownership is at the heart of the Sharkmob adventure.
We are here to create great multiplayer shooter games. We want to work on games that people talk about and remember, that capture our imagination and bring people together. To achieve this, we work as a team and in doing so we embrace the concept of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support decisions made as a team.