Spinomenal is a fast-growing content provider in the online casino industry, driven by creativity, innovation, and collaboration. We create visually rich, engaging games enjoyed by players around the world — and animation plays a key role in bringing our worlds to life.
As a Game Animator, you will be responsible for creating high-quality, dynamic animations that enhance gameplay, excitement, and player engagement. You’ll work closely with Game Designers, Developers, Product Managers, and the Art team to transform static assets into immersive, polished gaming experiences.
As part of the Studio Art department, you’ll be responsible for animating characters, symbols, UI elements, transitions, and visual effects across our games.
The role focuses on Spine animation, alongside additional animation tools such as After Effects, ensuring smooth integration with the game engine and a high-quality final product.
You’ll collaborate closely with developers to ensure animations are optimized, technically sound, and aligned with gameplay mechanics and performance requirements.
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Founded in 2014, Spinomenal is one of the fastest-growing iGaming suppliers. with more than 300 game releases so far, we thrive on being the best!
With global operations including multiple regulated markets such as Belgium, Bosnia, Brazil, Bulgaria, Colombia, Croatia, Estonia, Georgia, Germany, Greece, Hungary, Italy, Latvia, Lithuania, Malta, Mexico, Netherlands, North Macedonia, Peru, Portugal, Romania, Serbia, South Africa, Spain, Switzerland, United Kingdom and more.
Here at Spinomenal, we understand the needs of the players by combining innovation and tradition. Our games vary on a wide range of themes and unique features to meet every player's preference.
In addition, we provide a set of promotional tools such as SpinOWheel, Mega Flash Win, and a fully customized tournament tool to help build retention and improve KPI with minimum to no cost to the operators.
So whether it's to celebrate a holiday, retain VIP players, or engage new players, we have the games and the tools to make it happen.