Steel City Interactive

Experienced Game / Combat Designer

Steel City Interactive  •  Sheffield, GB (Remote)  •  6 hours ago
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Job Description

About Steel City Interactive

SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype has grown into ‘Undisputed’, the first major boxing video game in over a decade.

SCI is a welcoming place for expression and open communication, where everyone has a voice. We’re a diverse bunch, consisting of people with decades of games industry experience, graduates and talented individuals who come from other industries. We all bring knowledge and learn from each other.

Together we are driven by ambition to bring the world of boxing into a video game like never before.

The Role

The Experienced Games Designer would be a capable individual contributor responsible for delivering defined gameplay systems, mechanics, and features.

The role would contribute to team delivery by producing quality design work, supporting implementation, and collaborating effectively across disciplines. It represents a step beyond entry-level roles, with increased ownership and independence, while still operating within defined scope and guidance.

  • Ownership of well-defined gameplay features, components, or content

  • Contribution to system design, implementation, and iteration

  • Responsibility for delivering work to quality and timeline expectations

  • Collaboration with cross-disciplinary teams to support feature delivery

Responsibilities

  • Design and develop gameplay mechanics, features, and components aligned with the game vision

  • Contribute to systems such as progression, combat, or player experience features

  • Ensure designs support accessibility, onboarding, and player engagement goals

  • Create and maintain clear design documentation (feature briefs, flows, and rulesets)

  • Translate design direction into structured, implementable requirements

  • Ensure documentation communicates intent clearly to engineering, art, and production

  • Produce wireframes and simple player flow diagrams where needed

  • · Support prototyping of gameplay mechanics using available tools or engines

  • Participate in playtesting and gather feedback from QA, team members, and players

  • Iterate on features to improve clarity, usability, and engagement

  • Identify and raise design issues, contributing to solution

  • Work with engineering, art, and QA to implement gameplay features

  • Support tuning of gameplay parameters such as difficulty, balance, and progression

  • Ensure features meet expected quality standards and function as intended

  • Contribute to testing and resolving issues during development

  • Collaborate with cross-disciplinary team members to deliver assigned work

  • Communicate design goals and requirements clearly and concisely

  • Manage own workload across tasks, meeting sprint goals and deadlines

  • Escalate risks or blockers where appropriate

  • Design and support implementation of gameplay content, scenarios, or small features

  • Assist with scripting, localisation, and integration of content

  • Ensure content aligns with gameplay systems and player progression

  • Identify opportunities to improve own work and team outputs

  • Contribute to improving documentation and workflows where appropriate

  • Stay informed on relevant design practices, tools, and trends

  • Apply feedback to improve quality and consistency of work

Knowledge, Skills & Experience

  • Typically 2–4+ years of experience in game design or a related field

  • Understanding of gameplay systems, mechanics, and player experience principles

  • Experience contributing to feature or system delivery in a team environment

  • Ability to work with some independence within defined scope

  • Clear communication and collaboration skills

  • Works with general guidance, managing own tasks within defined scope

  • Makes decisions on assigned work, escalating more complex or ambiguous issues

  • Contributes to planning and delivery within sprint or milestone structures

  • Works closely with engineering, art, UX, production, and QA

  • Participates in team discussions, playtests, and feedback sessions

  • Builds effective working relationships within and across teams

Any Additional Information

· Unreal Engine 5 knowledge and Experience.

What we offer

Healthy work-life balance:

  • 23 days annual leave (plus bank holidays), that increases 1 day per year of service, up to a maximum of 30 days.

  • Christmas shut down

  • Holiday exchange programme

  • Flexible working hours & pattern (Certain Hybrid models available)

Support for family life:

  • Enhanced Maternity and Paternity pay (subject to eligibility requirements)

  • Private Healthcare which includes Optical & Dental

Great office environment:

  • Friendly studios based in Sheffield and Leamington, with free snacks, fruit and drinks!

  • Free parking - At our Sheffield site

Health & wellbeing support:

  • Company sick pay

  • 2 days Wellbeing Days leave per year

  • Access to 24/7 doctors

  • Employee Assistance Programme

Learning support:

  • Learning days

Additional financial support:

  • Technology scheme (salary sacrifice up to £750)

  • Relocation benefits (subject to eligibility requirements)

  • Electric Car Vehicle Scheme (subject to eligibility requirements)

  • Discretionary Bonus

Connection and perks:

  • Wrap parties & company paid outings

  • Individual entertainment budget to cover team events

Steel City Interactive is an equal opportunity employer. We’re committed to building a diverse team and welcome all applications, considering them without regard to race, religion, belief, age, gender, gender expression, gender identity, gender reassignment, disability, marriage or civil partnership status, pregnancy or maternity, sex or sexual orientation.

If you’re excited about this role and believe you would add value to our team, but don’t meet every single requirement, we would still like to hear from you – please let us know about the value you would bring in your application.

NOTICE TO APPLICANTS

Please be aware that all applications for roles submitted through our website will be managed by our external recruitment partner, Amiqus. While they will handle the processing and management of your application, your data will remain securely stored within our Applicant Tracking System (ATS). We are committed to protecting your privacy and ensuring the confidentiality of your personal information. By submitting your CV through our website, you give your permission for your application to be managed by Amiqus and to be contacted by them on SCI’s behalf.

Steel City Interactive

About Steel City Interactive

Based in Sheffield, UK Steel City Interactive (SCI) we're an ambitious indie developer working on our first title, ‘Undisputed’ – a ground-breaking, authentic boxing game. Releasing on consoles and PC Steam on October 11th, 2024.

Our dynamic team, that’s already punching well above its weight, aims to make ‘Undisputed’ the most authentic boxing game to date. We’ve signed an electrifying roster of former and current champions – men and women – including Muhammad Ali, Tyson Fury, Canelo Alvarez, Katie Taylor and Claressa Shields as well as governing bodies, referees and others across the boxing world.

We’re a growing team that offers a creative environment where everyone has a voice.

Industry
Unknown
Company Size
51-200 employees
Headquarters
Sheffield, GB
Year Founded
2020
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