Welcome to IO Interactive, the epitome of creativity and groundbreaking quality in the gaming world. We're crafting mind-bending narratives and experiences for players around the globe, and now we’re ready to welcome a new adventurer: a Data Engineer to join our Brighton Studio.
As our new Data Engineer, you will join our centralized Business Intelligence team, delivering data solutions, analytics, and insights to our Operations, Commercial, Engine, and Games Development teams.
Your primary focus will be on owning and developing our financial planning and analysis systems, including the data architecture, automatic data sync across systems, reporting solutions, and forecasting models. Alongside this, you will work closely with our Technical Lead Data Engineer on the development and operation of our broader data infrastructure.
As part of a small team, you will also contribute to improving our data infrastructure, engineering practices, and the prioritization of tasks and projects.
Disclaimer: Although working on financial forecasting models is part of the responsibilities, this is not a machine learning position. Advanced predictive models could be of interest in the future, but they are not a priority now.
IO Interactive is an independent video game development and publishing company with studios in Copenhagen, Malmö, Barcelona, and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people, and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table, and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different, and we are proud to have a reputation for being a friendly workplace with highly talented people.

IO Interactive is a 25-year old, AAA independent game studio, creators of HITMAN, Kane & Lynch, Mini Ninjas and Freedom Fighters. We are currently working on 007 First Light, Project Fantasy, and continue to develop Glacier, our award-winning game engine.
We are a diverse team of designers, producers, artists, programmers and operations supporters from 40+ different nationalities, working on cutting-edge technology and state-of-the-art game design.
The creative teams involved in producing our games are supported by our tech department, which delivers our own Glacier engine, and the incubation department, which helps the team to prototype new and exciting features, game mechanics, or even brand new IPs.
We know that the gaming world is in constant change – and so is IOI - but no matter what we do, we can assure you that it will not be boring.
IO Interactive was established in September 1998. The IO Interactive technology team consists of programmers, software engineers and mathematicians with considerable experience in game programming and 3D graphics. Graphic designers, artists and animators are recruited from the game and entertainment industry, as well as the best art schools from all over the world.
IO Interactive has studios in Copenhagen, Malmö, Barcelona, Istanbul, and Brighton.