Scorewarrior is a game developer and publisher based in Limassol, Cyprus. The company focuses on the 4X strategy genre, with an ambitious goal to grow its hit game, Total Battle, to become the No.1 strategy game in the world. Our team consists of 180+ passionate, talented, self-driven, and continually developing professionals who love making high-quality games.
Our mission: to unite and excite people all over the world.
We are looking for a Senior Platform Engineer to join our CI/CD Platform Team.
Our mission is to turn a set of historical TeamCity and GitLab CI pipelines into a unified, reliable and developer-friendly CI/CD platform that lets product teams ship quickly, safely and predictably.
Today our CI already includes 30+ pipelines and 1,000+ TeamCity build configurations, plus a growing number of GitLab CI pipelines.
You will take ownership of the CI layer across multiple teams: from mapping and refactoring existing pipelines, through building reusable components and guardrails, to shaping observability and delivery standards that become the foundation for company-wide development and release processes.
5+ years of experience as a Platform, DevOps, or CI/CD Engineer in complex engineering environments.
Deep expertise with GitLab CI/CD and/or TeamCity (Kotlin DSL, runners/agents, autoscaling, caching).
Strong grasp of build systems, artifact management, caching, and dependency optimization.
Experience with Docker, K8s.
Strong experience with scripting language (we are using Python, Kotlin, Bash, PowerShell) and proficiency with Git and trunk‑based development.
Excellent cross‑functional communication; you can drive org‑wide adoption with clear docs, RFCs, and migration guidance.
Ownership mindset focused on developer experience and end‑to‑end delivery flow.
B1 and higher level of English.
Our stack:
CI/CD: TeamCity, GitLab CI
Build: CMake, Gradle, Bazel, Fastlane
Tools: Python, Kotlin, Bash, PowerShell, Docker
Nice to have:
Solid grasp of monitoring and observability principles (metrics, dashboards, alerting, SLIs/SLOs).
Previous experience in game development or high-performance product environments is a plus.
What we offer, and the benefits of working for us:
The best team in the world!
An excellent remuneration package, including a 13th salary.
Fully-covered relocation to Limassol, Cyprus for you and your family.
A modern and sunny office space close to the sea.
Private health insurance for you and your family members.
A monthly school allowance for your children at pre-school and school-age.
Lunch compensation.
Personal development opportunities paid for by the company: professional and language courses, books, etc.
Bonuses for outstanding results, years worked, getting married, and the birth of a child.
Friendly monthly office parties and epic, annual offsite company birthday and Christmas parties.

Our company was founded in 2015 in Cyprus with the initial goal of publishing and operating third-party games.
In 2016 we decided that we wanted to work with our own games instead of ready-made products. We were excited by the idea of being a full-cycle game development studio: to launch a game, gain initial traction, and then scale up the game globally and become a leader in the genre.
2017 saw the arrival of our first game, Total Battle. We discovered the game in its very early stages, and we believed in its great potential, so we made it our goal to focus on this single title and become the leader in the 4X strategy genre.
In 2021, we began to transform the company into a full-cycle game development studio, adding game developers, designers, and artists to our already existing publishing team, which consisted of our finance, legal, marketing, community, and support staff. We finished this process in 2022, and we now operate from our two offices in Limassol.